You're a penguin. With no legs. 🐧
Slap the floor to run, fling to jump, and survive the monsters with your friends.
New gameplay trailer for Penguin Panic, free co-op VR horror on Meta Quest:
https://t.co/wPN1HoruTT
#MetaQuest#VR#indiegame
@dexgamedev Multiplayer test days are the worst kind of day off: you plan to play and end up reading server logs instead. Hope the token fix lands in time for the contest. Is Wallfuffle's online mode 1v1, or can more people join a room?
@TheShaManGame Closing the beta right before v1.0 must feel like the last deep breath. Good luck with the Orcs Hands ON! launch. Did the beta change anything big about how the hand-tracked clicking feels?
@ApexAuroraGames Same problem on our VR horror game. Once you know where every monster spawns, the dread is gone, so fresh eyes are the only real test. Do you watch people play live, or go through recordings afterwards?
@UluPStudio Building a hand-tracking-only game solo in Godot around call center shifts is no joke. Respect. How are you handling punches when your hands leave the tracking cameras' view mid-swing?
No more clone zombies 😭 (glow up part 5)
The ghoul horde used to T-pose and look identical. Now: three kinds that crouch, snarl and run differently. Coming in the next Penguin Panic update 🐧
#gamedev#indiedev#VR#MetaQuest
Play free on Quest: https://t.co/wPN1HoqX4l
@AlonelyCat31 Happy #ShowcaseSunday! Penguin Panic is co-op VR horror on Meta Quest: you're a legless penguin slapping the floor with your wings to outrun monsters. Today's update adds BOT penguins so you never play alone, and our asylum nurse got this glow-up. Free: https://t.co/nEYNaH4DB2
My VR boss got a glow up… it STOMPS now 💀 (part 4)
The Frost Titan used to just stand there. Now: glowing ice cracks, a real stomp and a slam. Coming in the next Penguin Panic update 🐧
#gamedev#indiedev#VR#MetaQuest
Play free on Quest: https://t.co/wPN1HoruTT
1 VR monster… now 4 😭 (glow up part 3)
One crawler used to play four roles. Now each gets its own look: Drowned, Frozen, Jaundiced, Experiment. Coming in the next Penguin Panic update 🐧
#gamedev#indiedev#VR#MetaQuest#horror
Play free on Quest: https://t.co/wPN1HoqX4l
@mar_vn_nv_cie Catching an arrow mid-air and throwing it back is such a satisfying VR moment 🏹 Hand-shape spells with no controllers sounds great. How do you keep gesture detection reliable when players are panicking mid-fight? Good luck with the Meta hackathon!
@AaronWilzig@indieforgames Compact court at 2.5 × 3.5 m is a smart call, that opens it up to way more rooms. Ours is Penguin Panic 🐧 co-op VR horror where you're a penguin with no legs, slapping the floor with your wings to run from monsters. Also free on Quest, Early Access. Good luck with build 110!
@AaronWilzig@indieforgames Penguin Panic 🙂 on meta and sidequest. Still early access but coming along nicely. I will definitely give yours a try this weekend!
@AaronWilzig@indieforgames A full-size padel court in passthrough is such a good use of Quest 3, you'd need a big living room though! Fellow free Early Access solo-ish dev here. How are you handling ball physics vs racket tracking latency on fast shots?
My VR monster got a glow up… part 2 💀
The Shade: hunched and frozen → hooded, glowing eyes, claws, and it actually comes for you now. Coming in the next Penguin Panic update 🐧
#gamedev#indiedev#VR#MetaQuest#horror
Play free on Quest: https://t.co/wPN1HoqX4l
@indieforgames Penguin Panic 🐧 Co-op VR horror on Meta Quest. You're a legless penguin who slaps the floor with your wings to run, and the Pac-Man maze ghosts bite. Free, Early Access.
https://t.co/nEYNaH4DB2
@dexgamedev Hands-first tabletop territory is a fun niche, hand tracking really shines when the game is built around it instead of bolted on. Are you doing pinch to pick up pieces, or full grab physics?