Pepper's Phantasia Animatic - "Ro-Ro's Midnight Jaunt", my semester-long uni Capstone Project that was initially planned as a 3-min animation, but downgraded to save time. Featuring Rowan & Ro-Ro, my shroom OCs surveying the Forest of Shadows.
#OC#digitalart#PeppersPhantasia
A fun little animation created in Autodesk Maya. Made as a final for a 3D Computer Animation class w/ the prompt to produce a brief sequence involving a Red Ball to demonstrate our experience & skills learned throughout the semester.π΄β¨
#digitalart#3dmodeling#3danimation#Maya
Heya again, Spring uni semester's over & I'm back to casually sketchin'. Gonna be relatively free, so I'll mostly sketch & post more Pepper's Phantasia OC redesigns/updates in the meantime. Maybe some school assignments/projects here & there.
#PeppersPhantasia
My colored pencil composition, drawn for Psych of Art. Followed the prompt to find & visually interpret a meaningful/nostalgia-inducing song ("Homage" by Mild High Club). The rhythm was converted to scribbly, green and purple-colored line patterns.
#traditionalart#sketches
A zombie-like walk cycle, created in Autodesk Maya. Made for a 3D Computer Animation class w/ the prompt to produce any action cycle animation rendered from 2 angles involving a custom character (Zushu) to demonstrate advanced HumanIK body motion.
#digitalart#3dmodeling#Maya
A basic walk cycle, created in Autodesk Maya. Made for a 3D Computer Animation class w/ the prompt to produce a "walk in place/across" animation rendered from 2 angles involving a custom character (Zushu) to demonstrate HumanIK body motion.
#digitalart#3dmodeling#Maya
A good bit of posing practice, created in Autodesk Maya. Made for a 3D Computer Animation class w/ the prompt to produce 5 action poses involving a custom character (Zushu) to demonstrate setup & manipulation of the HumanIK system's toolset.π€ΈββοΈ (2/2)
#digitalart#3dmodeling#Maya
A good bit of posing practice, created in Autodesk Maya. Made for a 3D Computer Animation class w/ the prompt to produce 5 action poses involving a custom character (Zushu) to demonstrate setup & manipulation of the HumanIK system's toolset.π§ββοΈ (1/2)
#digitalart#3dmodeling#Maya
A bit of rigging practice, created in Autodesk Maya. Made for a 3D Computer Animation class w/ the prompt to produce & connect a skeleton rig to an existing, geometric human model, demonstrating joint hierarchy & forward kinematic functions.
#digitalart#3dmodeling#Maya
A bit of basic modeling, imported to Maya. Made for a 3D Computer Animation class w/ the prompt to produce a customized character model (Zushu, my new idiot ghoul) through Autodesk Character Generator to practice bone rigging and body movements.
#digitalart#3dmodeling#Maya
Part 2/2 of 2nd project created in Autodesk Maya. Made for 3D Comp. Anim. class, prompted to produce a video game-based, complex 3D model (Swampertπ) involving reference images to demonstrate understanding of polygon tools.
#digitalart#3dmodeling#Maya#Swampert#Pokemon
Part 1/2 of 2nd project created in Autodesk Maya. Made for 3D Comp. Anim. class, prompted to produce a video game-based, simple 3D model (Mudkip, my beloved) involving reference images to demonstrate understanding of polygon tools.
#digitalart#3dmodeling#Maya#Mudkip#Pokemon
A ton of texturing practice, created in Autodesk Maya. Made for a 3D Computer Animation class w/ the prompt to produce colored layers on a pre-made red wagon, involving shaders & UV textures to demonstrate advanced 2D mapping on a 3D object.
#digitalart#3dmodeling#Maya
A bit of texturing practice, created in Autodesk Maya. Made for a 3D Computer Animation class w/ the prompt to produce a sphere w/ 3 layers involving PSD-based bump, transparency, and color surfaces to demonstrate multi-layer texture mapping.
#digitalart#3dmodeling#Maya
A bit of texturing practice, created in Autodesk Maya. Made for a 3D Computer Animation class w/ the prompt to produce a sphere & cone with checkboard patterns involving projected planes to demonstrate angle-based mapping manipulation.
#digitalart#3dmodeling#Maya
1st project created in Autodesk Maya. Made for 3D Comp. Anim. class, prompted to produce a Logo Animation involving modeling, shading, lighting, animation, & rendering to demonstrate understanding of processes (Mudkip cameo + concept sheet included).
#digitalart#3dmodeling#Maya
A bit of modeling practice, created in Autodesk Maya. Made for a 3D Computer Animation class w/ the prompt to produce a cartoon hand model involving extruding & beveling to demonstrate simple polygon modeling techniques + operation of tools.
#digitalart#3dmodeling#Maya
A bit of modeling practice, created in Autodesk Maya. Made for a 3D Computer Animation class w/ the prompt to produce a drinking glass model (ref included) involving a NURBS profile path to demonstrate revolving object outlines.
#digitalart#3dmodeling#Maya
A bit of modeling practice, created in Autodesk Maya. Made for a 3D Computer Animation class w/ the prompt to produce a lofted NURBS model involving a copied/pasted & resized asymmetrical path to demonstrate custom cloth-like curves.
#digitalart#3dmodeling#Maya