@JagexZact Also a few lore players have raised a potential issue with blue flowers in Lunar Diplomacy marking the location to dig for the lunar ring not being visible from these screenshots. Can you confirm if the relevant flowers remain post rework?
@JagexZact A couple years ago I'd have said Lunar Isle looked pretty good and could have gotten away with just a ground texture update, but I'm glad to be proven wrong with just how good it looks!
Are you able to give any updates on if you're still working on the Yanille rework?
Great news! The Lunar Isles graphical rework has been finalised and will be released to the world one day soon! 🌜It's been a wonderful gamejam project over the past... however long it's been 👴🏻 - but it's finally finished! Keep an eye out for more exciting updates to follow!
#RS
As promised, a little update on my gamejam project! Here's some shots of Melzars maze reworked and moved underground. We decided to lean more into the necromancer vibe for this one. For the exterior view, have a look at my previous post 👌
Been working with @JagexPebble this Gamejam to give Yanille a much-needed graphical rework! 😁We're going to have one hell of a castle architectural kit after this!
#rs3#runescape#gamejam
Completed the blockout of the new Dark Wizard’s Tower and tidied up the surrounding terrain. Only thing missing is the thorns, don’t worry they’ll be added later once I’ve rebuilt the kit
@JagexDBarker@JagexPebble@jagexBakingaZ The Magic Guild was founded in the 1st Age by Jack, even if it's not the same building as back then I'd hoped the current guild would have older looking elements rather than blending into the town. It's in the centre and the Yanille crest is a wand, it should stand out. (2/2)
@JagexDBarker@JagexPebble@jagexBakingaZ I love the new look of the town really playing into the memories of Yanille being *the* place to live with POH house parties being based there but I feel like the Magic Guild in the concept art isn't doing the place justice with magic being the other "core" to Yanille (1/2?)
A few wip shots of where my gamejam project is at 😄 Full disclosure, this will need at least 1 more gamejam of environment work to fix the underground version of Melzars Maze
@AndrewCGower Is there a possibility of being able to change your character more after character creation (aka. a Makeover Mage)? I recently joined and didn't notice a gender selection on the character creation and then found out the body I'd selected means everyone calls my character a lady..
Hiya!
Still quite a ways to go, but as people are aware, I've been slowly working on Yanille over the course of GameJam and I wanted to share a small update as a sneak peek of what I've been working on!
I don't know when this will be completed fully but it's fun to work on!
@JagexRamen Finally the new area expansion! There's so many options but the one that seems to be leading the talks are the Wushanko Isles, it's hard to know without knowing what the scope would be how big an area but a couple regions (Skull+Hook) could be great for 90+ (110) content! (3/3)
@JagexRamen The Desert quests! After Sanctum of Rebirth and Gate of Elidinis it makes sense for a bit of spotlight on the Desert, I'm really glad to hear there'll be two quests before a third for the finale which should hopefully be plenty for the series to thrive. (2/3)
@JagexBreezy In addition to witchwood as the level 100 wood, a piece of "prime witchwood" could be used for the level 100 hatchet in place of the black stone fragment, obtained from 50% Luke's corpse as witchwood can be used to protect against black stone associated horrors. (4/4)
@JagexBreezy I personally would like the level 100 wood to have a connection to the level 99 weapon in Daemonheim (Sagittarian), and a simple connection could be that the bow is made from witchwood (similar colour) and is named after the Sagittare who wields it. (3/3)
https://t.co/ObKG9qlLsI