Tune into the #PCGamingShow for a gameplay reveal trailer for tactical all-out warfare FPS @WARDOGS from developer @BULKHEAD
🗓️ Sunday June 7
⏰ 12pm PDT / 3pm EDT / 8pm BST / 9pm CEST / 3am CST
Set a reminder to watch the show here https://t.co/gsvzfSspN9
PSA 📣
We have invited 1000 players to help us with a 'scale test' this week.
Check your emails to see if you have an invite, you should be able to download and install the game ready for the scale test this week.
500,000 Wishlists on Steam. Totally humbled.
Half a million Infantry, Medics, Pilots, Builders, Engineers... we're building this one for YOU.
WARDOGS won't be for everyone. But for those who get it, there's a lot more to show very soon.
Sign up! 🔗 https://t.co/J7fhDARcAA
500,000 Wishlists on Steam. Totally humbled.
Half a million Infantry, Medics, Pilots, Builders, Engineers... we're building this one for YOU.
WARDOGS won't be for everyone. But for those who get it, there's a lot more to show very soon.
Sign up! 🔗 https://t.co/J7fhDARcAA
What excites me about this game is the same reason I like Marathon so much.
Progression.
Actual tangible rewards for playing and engaging with the game’s systems over just earning XP or cosmetics.
Keeping a close eye on this.
So asked, I've got the right to share the experience on @WARDOGS a bit more.
So, the game is exceptional.
It's all about money. To buy a loadout you need money, to buy a helicopter you need money. You earn it by doing actions for your team: revive, killing, holding zones, logistics...
For example, I focused on dropping people with a Black Bird on hot zones. I did that every playtest, and it was insanely cool.
Basically I bring mates to the frontline. If they survive the landing, I get paid for it; if they get kills (iirc), I also get money from it. With this money, I can improve my helicopter, and I can also bring stuff to the frontline. And wait, the best part... I can load 10x ammo packs into a container, I drop it, and players who need it buy from me, but at a bigger price.
The game was a bit early when we played, but already good enough to be played for hundreds of hours without any doubt.
I won't speak too much about the current issues of the game as they aren't relevant before release.
What I can say is: it's 100% wishlist-worthy, it's day one for me, it's been a long time since I saw fresh air like that, and it's so cool.
So been under NDA playing @WARDOGS can finally speak about it.
Honestly for a closed alpha the game is cooking hard dont miss out on this go wishlist it on steam asap this is one to watch for sure.
Anyplay style you have can work.
Just a world of fun.
Questions drop below!
So have been under NDA playing @WARDOGS pre-alpha and havent been able to speak about it until now.
What I have seen so far has been awesome and each time the playtest ends I count down the days until I can play it again.
THEY ARE COOKING
i’m actually beyond hyped for this.
just seen i can speak public about the closed play test. imma be real thing game rocks hard. if you are into battlefield/a3 koth type games this one is definitely going to be a hit. the boys over at @WARDOGS definitely hit the nail on the head with this one.
Wardogs is one of the best FPS PvP game design i've seen since probably 10 years.
It's incredibly fun and you want to replay it, grind it every day. It's so fresh, it's so cool, wishlist and congratulation for the whole team.
Hey all. Bit of a sad post but this is the reality of life sometimes.
My old boss who gave me my first job in the games industry working in physical retail at GAME has Leukaemia. He fought it off last year but recently found out it's back in his central nervous system and has spread to his brain.
He has a wife and kid and financially it's a struggle despite NHS. Any support at all would be incredible as he is a genuinely nice bloke & gamer whos just been hit with bad rng.
https://t.co/1lOOW27rdF
Thanks
Master the skies in WARDOGS as a Pilot.
▫️ Go offensive w/ Air Support
▫️ Deploy teammates in the CZ
▫️ Transport supplies to FOBs
▫️ Get Paid
We worked with an aerospace engineer to ground our aerial combat in realism, creating flight mechanics that are deep and intuitive.