@haykebyr upper management likely doesnt care, ive been in that situation before. told my job was safe a week before i got an email telling me to fuck off
I'm going to subtweet a specific XR founder/company real quick (but leave them anonymous) because I think this is a conversation that everyone in this industry needs to be a part of.
Stop the dishonesty. Stop telling people something exists when it doesn't yet. Stop lying to investors, especially non-institutional investors.
Stop buying Youtube subscribers and fake views. This is not the way to make something real that lasts. It's especially wrong to use those fake followers/views as social capital in your marketing. "Fake it 'till you make it" is only acceptable for a short time with low stakes. When millions of dollars are on the line, we are held to different standards.
Even worse, when people point out the cracks in your stories, you silence them. You delete their Discord messages and get their Reddit posts taken down. This type of censorship takes it from making misleading statements to outright lying and dishonest behavior.
The sum total of this is basically fraud. Please, stop it.
Everyone in the industry sees through it, and the people it hurts are just innocent users/consumers who we should protect above all others. They are the life blood of our industry. If any of us harm them, they will turn away from XR as a whole. It causes untold damage to all XR developers, not just you.
When your house of cards collapses, it will leave a multi-million dollar hole in the ground and damage the reputation of XR for everyone.
The XR industry is not big enough yet to be able to weather that kind of experience without significant harm. This will prevent the next generation of XR devs from being able to raise money to build their dreams.
You have real technology, you have real developers working for you. If you spent half of that hustle and energy just working to be great instead of trying to be noticed, you could be so great that everyone wouldn't be able to help but notice you.
Bad games are often the result of poor leadership or direction from devs and publishers.
It's rarely just one group and it's never been an outside entity like Sweet Baby.
Understanding the more complicated puzzle why something became bad is difficult but far more interesting.