After some holiday celebrating and a short trip to Japan, it's back to work for Survival City! This upcoming patch will include a new unarmed attack and some cleaning up code for item management! #indiegames#gamedev
Patch a1.12 is now out for Survival City! Check out the new attack speed on weapons, or fight Sniffles, the second zombie boss! Play for free at https://t.co/sINA1LlbcU #indiegames#gamedev
Adding attack speed stats to all the weapons I already designed is pretty monotonous... I think the overall improvement to weapon diversity will make the game even better though! #indiegames#gamedev
Considering adding attack speed as another stat on weapons. This would mostly be to balance firearms. As it stands right now, having high capacity doesn't seem like much of a bonus, and it would allow weapons to be split between slow and strong and quick and weaker. #indiedev
Working on designing the Tier 2 zombie boss. The bosses will be more mutated/abnormal than the other zombies in the game. What do you think this cute fella should be named? #indiegames#conceptart
Patch 1.11 is now out for Survival City! Come check out the new status conditions that have been added or battle the first tier boss, Gains Goblin! #indiedev#gamedev https://t.co/sINA1LlbcU
Today is the reveal for the first boss zombie in Survival City. Meet "Gains Goblin," a former weight lifter who's switched his protein powder for human flesh. Fight him and other zombies in Survival City, available at https://t.co/iko7mSTM3l! #indiegames#teasers
The next patch for Survival City will also see the placeholder art replaced for the Tier 1 boss. Here's a sneak peak of the first zombie boss! #gamedev#indiegames
Patch 1.11 of Survival City is coming up and this time I'll be adding some new status conditions!
Wounded Arm - Decreases weapon accuracy
Wounded Leg - Decreases ability to run from zombies
Wounded Eye - Decreases searching and looting skill
... and more! #indiegames#gamedev
New #indiedev patch just came out for Survival City! New location events and a reworked trading system are on the menu today! Check it out now at https://t.co/sINA1LlbcU
This week's patch for Survival City will see the addition of 4 more location events. Use your skills and make the right choices when you encounter these dilemmas in the apocalypse! #indiegames#gamedev
A new patch is out for Survival City that essentially doubles the amount of playable content! Patch a1.09 adds Tier 2 locations filled with new zombies, items and events! Check it out now at https://t.co/iko7mSTM3l or https://t.co/sINA1LlbcU! #gamedev#indiegames
This week's Friday Build of Survival City is here! Check out the new stat system which let's you upgrade individual skills for your survivors! Download it now at https://t.co/iko7mSTM3l! #indiedev#gamedev
It's been a while since the last update on Survival City, but here's a preview of the new stat system! Individual attributes can now be upgraded at level ups and through traits! # gamedev #indiedev
Major #gamedev moving through the pipeline for Survival City! The stat system is undergoing a complete revamp. The 6 main stats will soon be replaced by 6 main categories with 4 individual stats that can be upgraded. Now survivors can customize their skills even more!
This week's Friday Build (a1.07) is now out for Survival City! New features include a working soundtrack as well as options menu, volume sliders and rebalanced location events! Play it now at https://t.co/iko7mSTM3l! #indiedev#gamedev
As Survival City prepares to move to the next step, we'll be looking at https://t.co/zSADXdQ5zO as a possible platform where a full early access version can be purchased. This means that I'll be working on the zombie designs for the tier 2 locations soon! #indiegame