@roughocop@Globku Overhaul has two different versions of JQ3, the hold and the one where you let go early. Holding does the rock knock up, but lower damage. Letting go shotguns a bunch of small rocks that just do some damage and knock down. He basically timed it perfectly for all rocks to land.
@Epiclele471 Literally no one here is mentioning his greatest strength and it's his untargeted air dash. It is way faster and starts a combo cause it has a hit box. You can then start target combo and if they block you have mixup with charge Q4. He needs more combos but he's still good.
@Self_Lover_Boy @CapeiraOficial @ROCKSDZORO Not really sure why we're talking like Giorno is going to solo here? The main issue is that Giorno basically prevents any damage from being done to his team just because GER is automatically granting his desires to stop team A. Team work ensures Giorno wins with GER shielding.
@robbiedaymond@IMDb Just gotta say Robbie, hearing your voice while aging Helldivers 2 has been so fun. My enjoyment skyrockets hearing you say "FOR SUPER EARTH!" Thanks for the laughs bro.
@sylvainslover@Spideraxe30 This is a revert. Its the base damage without any attacks. Just the pop itself which amounts to less than an auto of extra damage.
@OldManAatrox@Spideraxe30 Mate this is just a revert from 2 seasons ago when mythic were a thing. It's the base damage of the ult so without any damage added from abilities. This is basically the equivalent to 20-100 damage depending on the game time. Less than an auto worth of ult damage.
@Francesco2oo1@bobqinXD It's not real true damage. It's Post-mitigation true damage which means it was damage already reduced by the targets resistances now dealt as true damage. It functionally works the same as Zed ult where that's Pre-mitigation physical damage.