Day 6 of #MyFirstGameJam : changed several mechanics to be more forgiving and accessible as well as redesigning some sections with some Player Stupidity Prevention Methods™ (mostly spikes).
5th day of #MyFirstGameJam : trying to design levels and I am finding it difficult to teach the player to have fun as my playtesters seem to be doing everything in their power to avoid it.
Day 4 of #MyFirstGameJam : I couldn't think of anything witty to say so instead here is some gameplay footage occasionally interrupted by pictures of my cat.
Day 2 of #MyFirstGameJam : the constant buzzing in the player's right ear from the grapple is starting to now play for me even when the game is closed so I started work on some music to cover it up.
Just finished day 1 of #MyFirstGameJam with my general goals for this project established and several main mechanics implemented. Can't wait to achieve nothing over the next few days and give up completely by day 5!