“Understanding how people played [in the past] helps us better understand how societies exchanged information, learned, and interacted.” researcher @PietteRic.
Original article (in French): https://t.co/CFghctmUvn
#JeuxDeSociété https://t.co/CFghctmUvn
I'm excited to share that @SimonMarkLucas will be one of our keynote speakers for the Computers and Games 2026 conference taking place in June in Maastricht.
Keep an eye out on the conference webpage (https://t.co/NAezwADcg5) for when registration opens up at a later date!
It is my pleasure to share that @togelius will be one of our keynote speakers at this year's Computers and Games (CG 2026) conference!
There is still some time until the paper submission deadline (February 20). Get your papers in and come see him in Maastricht, on June 20!
Note that we are a bit more than 4 weeks away from the submission deadline for this year's Computers and Games conference (CG 2026).
This year will be the first time since 2018 that this conference will be organised on-site again, specifically: in Maastricht, on June 19 and 20!
We have a new open position for a PhD student to work on Reinforcement Learning for Cyber Security!
Check out https://t.co/ORqyxbfwLa for details, and feel free to contact me for any info as well.
Application deadline: May 11
RTs much appreciated.
Ludii 1.3.14 is out! 100+ new games (1400+ in total), including Shibumi games, community contributions & games from the Kaggle competition "Game-Playing Strength of MCTS Variants"! 🏆
https://t.co/HDvHHjh5dj
This release reflects the activity of the Ludii community,
more soon!
For those at #NeurIPS2024, make sure to check out the poster on GAVEL from 4.30 p.m. PST onwards: poster #2602 in East Exhibit Hall A-C. @gdrtodd_ should be there to present it :)
More info: https://t.co/pcupGPXaoq
Our university will soon be opening a full-time academic position in Programming Languages and Software Engineering. The call will likely be launched in September 2024 with application deadline expected until end of November. If accepted, the job will start in September 2025.
In case you are interested, don't hesitate to contact Kim Mens ([email protected]) and keep an eye on the job offers of our university for the official call. All newly created posts will be advertised soonish (September) on the UCLouvain website https://t.co/MQ0HNjMy9t
🚀 Exciting news! We're launching a brand-new Kaggle competition with a $50,000 prize pool! 🏆💰 Topic: Monte-Carlo Tree Search (MCTS) variants across 1,300+ Ludii games!
Don't miss out – check it out now! #Kaggle@LudiiGames @GameTableNet @UCLouvain_be @MaastrichtU @Flinders
I'm excited to share that we're hosting a Kaggle competition, with a $50,000 prize pool!
We've built a dataset of outcomes from millions of plays between 72 different MCTS variants in >1300 different 2-player board games.
Goal: predict win percentages for different matchups.
🕒Only a Few Days Left to Apply
Don't miss your chance to secure funding and support for your scientific research project on boardgames! The @GameInLab call for projects is closing on September 6!
Apply Now: https://t.co/X5cHxz1Azi
Let’s push the boundaries of knowledge together!
Following the conclusion of the Digital Ludeme Project, the Ludii server has been relocated from @MaastrichtU to @UCLouvain_be as of June 2024. This move is to support its role as core software for the @COSTprogramme research network GameTable @GameTableNet.
Want to play a game made by an AI?
I'm excited to introduce new work with Alex Padula, @matthew_stephe, @PietteRic, @DennisSoemers, and @togelius -- GAVEL: an evolutionary game design system that uses a fine-tuned large language model to generate novel board games (1/n)
Join our international network of scholars & stakeholders in the GameTable COST Action! Dive into areas like Game AI, Cultural Heritage, & more across 5 working groups. Let's advance game research & preservation together. Follow us! #GameTable https://t.co/Ii3MHeJcqY