I'm a 'maker' of games, namely hacks of Pikmin 2 for the gamecube.
My current project is Pikmin², a remake of the first pikmin game in Pikmin 2's engine.
@RobloxVoiceChat https://t.co/yqX4mtfx8w's progress tracking was a big part of what motivated me to keep helping with Pikmin 1/2. Sucks so much that its gotten to this point, but it was a great resource and I'm glad we could have it for as long as we did.
“Good pup!”
Give Oatchi commands using your voice and put your Dandori skills to the test when Pikmin 4 – Nintendo Switch 2 Edition + Dandori Academy launches on Nov 12. #NintendoDirect
Olá brasileiros e falantes da língua portuguesa que seguem o bot!!
Um pouco fora do âmbito dessa página mas queria compartilhar que Pikmin 1², feito pelo @PikHacker, agora já vem de fábrica com a tradução em português brasileiro feita por mim!
É isso, joguem Pikmin!!!!!!!!
New 2.3 update for Pikmin 1^2 is out! Mostly bug fixes, but there's a new "weekly challenge" for randomizer, which updates every week (yes using the gamecube's real clock) with a new pre-set run with fixed settings. It's just something for fun, but I hope you enjoy it!
TOMORROW. Last new thing I want to show is that I've added a feature for new players, where if you have a Pikmin 1 save on your memory card (where you've gotten the good ending), you'll be given an option to unlock the new content right away.
Hey I wanted to share my notebook pages from the time I worked on Pikmin squared. Many of these doodles were made into end of day log illustrations for Louie's Quest, but many more were made just for fun or to keep track of certain things I was working on!
@Samuelillon Yeah those are done, I haven't changed them since the video. It's not something I'm making central or anything since it was just for fun, but its in there if you beat a Chaos Randomizer run.
3 more days before the update! I wanted to show a couple of all new bonus enemies that will appear during Chaos Randomizer's Dimensional Rift event (before it was only a secret boss). We put a lot of care into how they act, and it was fun getting the sounds they make right.
Map Type Shuffle will make it so all 5 maps can be either the Olimar or Louie version, regardless of who you're actually playing as. You wont know what a map is until you go to it!
2 more days! Ive got 2 new rando options to show today, Chaos Randomizer is being split into an option for the weather, and an option for all the crazy enemy spawns, in case you want weather with a more reasonable group of enemies.
For every day leading up to the release, I'll share something all new coming with the update. First, we've got an all new bonus language unlocked by beating the game. If you're familiar with my older hacks, you know what kind of nonsense to expect here. Yes I changed ALL the text
@onlyhereforpkmn Fun fact, they removed some of the bombs from subterranean complex 2 in the Wii version, specifically the falling trap ones. They made some really random small changes to a few floors in it, like swapping 2 of the bottle caps and killing most of the plants in Frontier Cavern 1
When I made Louie's Quest Louie, I tried to hit a balance where he's a lot more blunt and straightforward compared to Olimar, but still has a personality and some actual depth. I think that's the best Louie myself, Poochys art for these is what really elevates it, though.
Along with basically only ever talking about food, Louie also talks like a 5 year old nowadays, despite having a good vocabulary before
His notes that were borrowed from 2 (left) and his new notes made for 4 (right) feel like they were written by entirely different characters