I keep seeing people using the old UE logo to advertise their game/product. We updated it quite a while ago (the U is rounder now.)
You can just download the high-res logo from https://t.co/ALK9EuhbvO, don't get it from Google Images ๐ฌ
@ENENRAGame That looks fun to play!
How about slowing down the global time to 30% while drawing the path, to have a "focus" effect ๐ค
Can the player cancel, reset or correct it's path?
๐ Iโm excited to share my final work as a PhD student: ๐๐๐จ๐๐๐ฅ๐ก๐๐ฉ๐ฉ๐๐ฃ๐: ๐ฟ๐๐๐๐๐ง๐๐ฃ๐ฉ๐๐๐๐ก๐ ๐๐๐ฃ๐๐๐ง๐๐ฃ๐ ๐ฌ๐๐ฉ๐ ๐๐ฅ๐๐ฆ๐ช๐ ๐๐๐จ๐๐๐จ
- Arxiv: https://t.co/TRSiULSsTH
- Code: https://t.co/9A4fihfnMY
- Project page: https://t.co/vQ6oSpt2rb
@HardyTryer The bike should accelerate eachtime the player shot (adding a force in the inverse direction of the gun) to create chaos and make player 2 actions affect player 1
@abeto_co I was too much inspired by your project Messenger, I tried to reach the same results during the #UnrealEngine Megajam 2025 using Unreal Engine 4.23 ๐
I'm still far to reach the same quality as yours, but got a small root to work on ๐ฅ
https://t.co/pOuytIuMql
My contribution was to build a custom runtime Analytics System to collects gameplay data and send them to a Google Sheet for automatic analysis ๐ฅ
(I've also worked on the Steam Integration to add Achievements and Leaderboards)
During my Internship at Tiny Toad in May & June, I've contributed to an awesome little game called KORRIDOR made using #Unity 6, inspired by those fake ads games.
I'd like to have your feedback on this if you have time to check it ๐ฅ
https://t.co/D8RO8rFAEv
#gamedev
Still looking for a new job!
I'm a Tech Artist who loves pushing visuals, 13 years of #UnrealEngine, Tech Art, Lighting, Lookdev, Env, Cinematics, HLSL, BP, PCG, Niagara, Python as well as Houdini, Substance & Traditional VFX.
Avaliable mid Dec
#GameDev#VFX#FX#GameArt