I still don't get how #UEFN devs see Epic multiplying payouts with IGP and go "nah I'm good."
Join the collective today and get a copy of this shop UI for completely FREE.
Complete with:
✅Custom Animations
✅Multi-Page Layout
✅Controller Tested
Link: https://t.co/RvVuDsja3o
🚨 2 weeks until the unofficial Unreal Fest Creator Party.
All creators are invited.
We’ll also be announcing the UEFN Community Awards winners live at the party 🏆
Going to be a really fun night with a lot of the Fortnite Creative and UEFN community in one place.
RSVP here:
https://t.co/rVqXyfutdu
🚨 Unreal Fest Chicago 2026 is officially SOLD OUT.
June 16 to 18 is about to be packed with devs, creators, studios, and everyone building around Unreal, UEFN, and the Epic ecosystem.
If you’re going, I’ll see you there
I'm vibing with it. Love when skilled developers share their knowledge with the community. Excited to see where you take this!
Need an #EpicMegaGrant to come fund my mans and his dreams
It makes sense. I think that if you want to bring the ecosystem up to the level of high-quality maps, it has to be complemented by amazing thumbnails. Now, however, can all creators afford those costs? Or, if your map isn't up to professional standards, you're basically out of the ecosystem?
🚨 New Episode Alert! 🚨
The Creative Juice Podcast is LIVE w/ @imJaviRomero
- UEFN is not just a game engine
- 40 brand trailers in one year
- Tutorials are the real resume
- Big brands want trust, not noise
📺 YT 🔗 in BIO
🔎 "The Creative Juice" Podcast everywhere
Really happy to announce that @BloomGames has partnered with @Clix on Pro League Endgame.
As a former pro my self, we prioritized high performance and a cut throat ranked system that could have real rewards. This map just the start to a series of hyper competitve games.
Go check out @AsicsoN_UEFN’s latest addition to the @GelosGames_uefn store! By far the best dynamic text material I’ve ever seen. Amazing work man!
@FNCreate take notes please - would be sweet if we had tools like this by default. 🫡
Finally new version of text system is released on our website https://t.co/NgFJP0UoCz !
I released as update to old version but in reality it's completely new thing in material and lot's of work in verse. I'm still working on documentation or/and videos but here is a list of good stuff it does:
- Material got much lighter as slots logic moved to vertex shader.
- Characters can overlap and still won't be cut out compared to old version.
- Character can be animated and I already implemented some (wave, scale up/down and shake).
- Custom face camera logic which works with prop scale so no need to additionally specify with and height.
- Rows offset automatically when scale up or down any row.
- Text effects now can be applied to any character, so words or single character.
- Custom glint which works perfectly with any number of rows as a single line with multiple important controls.
- Higher quality outline with two parameters to control inner and outer edge.
- Timer logic split into to parts, verse and material. Verse setup initial layout and reserve slots for timer digits and then each second just sends seconds value and GPU makes timer tick freeing verse TPS by huge number.
- To apply effects simply need use parsing markup with custom tag <N> </> where N number between 1-9. So simply can write "<1>Hello</> World" and word Hello will have rainbow effect applied. Currently implemented 4 effects.
- To use icons in slots from texture array is as simple as specify another tag [iconN] where N is number of icon in array. So for example if coin is icon index 0 just need to write [icon1]100K.
- Progress bar is supported as well and can be snapped to row without eyeball offset.
- Background image supported now too! In the video yellow one is as test and you can use any of your own.
Verse side got lots of changes:
- Now saves/caches layouts better.
- Smart packing of data allowed drastically reduce number of parameters, which should help with network optimization!
- Instead having vector parameter per each slot to just send character index and position (32x5=160 if used 5 rows) now it's only 11 vector parameters per each row so 11x5=55 which is huge save and it sends text effects index in it too!
- Implemented text update queue for text which doesn't require instant update. It helps to give more breathing for other text props which needs that speed.
- Materials code now use interface and wrappers for cleaner work.
If you still read it then thank you! :)
On our website we now run 25% sale!
And if you own old version please DM me here or in Discord and I will give you promo code for 100% discount on our website!
@GelosGames_uefn #uefn #EpicPartner
While working on new update I figured out a completely new way of writing text on prop in much cheaper way and which allows more cool stuff :)
Stay tuned, soon new update will be released. Just need to tweak some things when I have time.
Voting is Open! I am honoured to be a nominee for Community Champion. Go check out all the other great people who were nominated and submit your votes!
https://t.co/tdmeOnBsLb
🚨 The UEFN Community Awards are live.
And the best part, the community is deciding:
• Best maps
• Best creators
• Best use of Verse
• & more
Presented by @FoadZone & @chartisgames.
Nominations close May 1st.
Drop your picks below 👇
I’m terribly sorry to my players. This honestly breaks my heart to have to do this...
I’ve made the decision to unpublish all of my projects currently.
I was hit with another botting attack this morning, and at this point it’s the only way to stop my metrics from being destroyed further.
I’m not going to sit here and watch projects get attacked because there’s no way to block new accounts or detect this behavior properly.
Creators need tools to protect themselves. Even something as simple as limiting brand new accounts or filtering metrics like other platforms already do.
If this can happen at my scale, it’s happening everywhere.
This isn’t sustainable, and it’s not healthy for the future of Fortnite or UEFN if it keeps going unchecked.
@FNCreate@TimSweeneyEpic@JustTeddii
This indie dev is making a handyman simulator set in the stone age where you literally help cavemen.
- Use a dinosaur to mow lawns & move heavy loads
- Open-world repair contracts
- Upgrade your home & workshop
Would you play this? It's called Primal Repairs.