MISTRESS OF THE TOWER - TIRED OF STACKING, BUILD!
Apprentice magicians, it's official: the new version of Mistress Of The Tower is out now!๐ฅณ
More strategies, more destruction, more fun!
Find MOTT on Steam:
https://t.co/qncPUmwleD
#indiegames#unity#Trailer#IndieGameDev
I wanted to change the player selection menu.๐ The result wasn't up to par... ๐ค So here's the original menu back, in an improved version! (but it doesn't work anymore ๐ )
THE WORLD'S WORST MENU IS BACK! - MISTRESS OF THE TOWER - Devlog 42 -
#gamedev#solodev
@MCubedStudioBE Yep! ๐
And up to 2 players per controller!๐
You can try out the demo here:
https://t.co/qncPUmwleD
But the new interface won't be available until January...
Here's the wave attack!๐ฅณ
It doesn't do much damage, but it pushes enemies back!๐
But what do you prefer?
- An attack aimed at the front? - At the front and back? - Or at the sides? Let me know in the comments!๐
THE FIRST NEW ATTACK๐ฆ - DS - Devlog 18 -
#solodev#indiegame
@arcoficarus Are health bars actually useful?๐ค
They hide the little characters, and in the heat of battle, it's hard to tell which one belongs to whom.
@TalesOfEmberTCG I totally agree! Thanks!๐
It might make more sense to create some space in front of the character. But often we try to avoid charging into the crowd.
Today, we'll learn how to create a 3D mesh collider that accurately represents the terrain of a 2D tilemap!๐ (yeah, the idea is silly, and tilemaps already have 2D colliders๐ )
3D MESH COLLIDER ON A 2D TILEMAP!๐คฏ- MISTRESS OF THE TOWER - Devlog 41 -
#indiegame#solodev
Since I'm working on 3 projects at the same time, I'm looking for a solution that will let me easily create characters that can be used across most of my projects๐
But finding that solution is taking a long time..๐
A GRAPHIC DISASTER!๐ฅ- MOD - Devlog 18 -
#indiegame#solodev
Today, I need your help!๐ซต
Which introduction do you prefer?
Let me know in the comments!
WHICH INTRODUCTION DO YOU PREFER?๐ค- MISTRESS OF THE TOWER - Devlog 40 -
#indiedev#solodev
@theEskaton I think there's an export/compression problem... I also noticed (after publishing -_-) that the colors are very dark...
I'm going to try it without the rotation. Maybe there are too many camera effects
Thank you for the feedback!๐