Saving relied on an internal cartridge battery, not the Controller Pak, and it supported the Rumble Pak. Critics were split: IGN 7.6, Nintendo Power 7.9, GameSpot 5.8. A forgotten oddity worth a retro revisit. #N64
CRT glow, sugary cereal, and a warm N64 controller in hand. In 2000, Paradigm Entertainment and Infogrames sent Daffy Duck to space in Duck Dodgers for N64—a Looney Tunes platformer with five planets, energy atoms, and Marvin's evil plan. Pure Saturday-morning magic.
Hidden inside the arcade planet is 'Quack,' a cheeky parody of Quake, plus shooting gallery, Pong-like tennis, and basketball. Infogrames promised 'almost everything is interactive'—a cartoon world designed to feel alive.
4/4 The PAL version had so many faults that a replacement release simply shipped the North American version instead — a notorious quirk that kept European collectors on their toes. #RetroGaming
1/ Remember the CRT glow and that hush before the disc spun?
Tomba! pulled us in with a pink-haired wild boy and a 2D platformer woven with adventure and RPG quests.
Reclaiming grandpa's golden bracelet from seven Koma Pigs made every mission feel like a tiny epic. ✨
3/4 Here's a lovely quirk: the game may be Tomba!, but the pink-haired hero is actually called Tombi.
That tiny name mismatch between cover and character is exactly the kind of detail retro players adore revisiting.
4/4 The rarest way to play? On iQue Player, Nintendo's Chinese-only console, where Wave Race 64 was ported in 2003—years after the N64 era. Most of the world never saw that version. A niche reward for the most dedicated collectors. #N64
1/4 The CRT hummed, the console clicked, and suddenly we were skimming across sparkling water in 1996. Wave Race 64 didn’t just launch alongside Nintendo 64—it made that new 3D world feel alive. Winding through buoys, we learned to read every ripple.
3/4 Look closely at the original cartridge: it didn't fill your TV.
The game ran in a rare 14:9 letterbox format, a technical choice that left black bars, making it an odd visual signature. It also supported the Controller Pak for saving progress between cartridges.
4/4 — Before Krusty, it was Rat-Trap by Fox Williams for Audiogenic — a commercial dud.
Acclaim rescued it, and the audio came from David Whittaker, Nu Romantic Productions & Bigmouth Studios.
A second chance that turned a flop into a retro memory. #RetroGaming
1/ That 1992 living-room glow: CRT hum, controller in hand, Simpsons fever everywhere. Krusty's Fun House hit SNES, NES & Genesis — but this rat-herding puzzler was secretly a failed game called Rat-Trap, reskinned by Acclaim into a clown-tastic cult oddity.
3/4 The password screen is a Simpsons roll-call, but the SNES version has one oddball: 'Joshua.' That's a wink to WarGames, not Springfield — a little Cold War chill hidden in the fun house.
Four babies, one N64 controller, and a board game that somehow felt more real than any 3D adventure. We didn’t just watch Tommy and Chuckie… we were them. #RugratsScavengerHunt
Greetings from SimCity 2000!
It's 1994 and I'm building the city of my dreams.
Isometric views, custom buildings, and a budget to manage.
Wish you were here... in this retro gaming paradise!
Did you know Drakkhen was one of the first RPGs on the SNES? Its 3D-like gameplay and day-night cycles were pure magic in 1989, courtesy of Infogrames and Kemco-Seika.