Turns out, you can achieve natural-sounding SFXs by multiplying an object's speed with the pitch of a looping audioSource
#unity#madewithunity#questvr#vr
@jakeonaut At first the simple gameplay makes it "okay", but then the game rewards you for paying attention to context clues and presenting elegant solutions - I can recommend a play through if you're interested in watching someone play it that enjoys the games design
@jakeonaut Sorry to hear you're sick ( ̄ヘ ̄;)
If you haven't seen it, I recommend checking out "for the frog the bell tolls", it's a Gameboy game that surprisingly merges gameplay and narrative elements really well and subverts your expectations, despite it's simplicity!
Im sure many 3D artists know you can transfer normals from a sphere to get softer and smoother looking trees, but did you know the same process can be used for other visual tricks for stylized fur, clouds or even blending low-poly objects together? Its a real versatile trick.