Here’s an update on Plaidia.
Over the past few weeks and months, I’ve been working a lot on Plaidia and have made significant progress.
I’m planning to make the runtime public around mid-August. This won’t be a full release yet, but rather an early version to test stability and performance. I’m looking forward to seeing you there.
A few new things include a new clothing system and a new avatar model, like you can see in the image.
I also plan to post more frequently here on X and on other platforms, including updates, devlogs, and events.
Check out our Discord server for more insights.
Been working on the backend scripting system for my UGC web game engine lately and it finally works.
Now creators can write server scripts that run on the server and serve all players connected to it. It’s still in an early stage, but I’m glad that after a lot of work, it’s up and running.
The platform is still in development and I’d really appreciate your feedback and ideas.
Next, I want to focus more on other engine features, such as overall performance, the animation system, the player character, and more.
In the video, you can see a simple transform movement script moving a sphere back and forth.
Feel free to join the journey on Discord (link in bio) and check out @PlaidiaStudio.
Hey, this is my first Build in Public post. I want to share and get feedback on a project I’ve been working on for a while.
I’m building a web-based UGC gaming platform called Plaidia, where you can create, share, and play games in 2D and 3D. The vision is to make game dev as easy and accessible as possible for everyone.
So what makes it different:
First, the web-based approach. I want to make it accessible from everywhere, your phone, your PC, anything with a browser xD. Most major platforms rely on heavy desktop engines. I want to change that into an engine with both coding and a visual editor, so users can create games even without coding, while still offering advanced tools for experienced creators.
Then there’s support for both 2D and 3D games, which many platforms either don’t have or require workarounds for.
For mobile and beginners, there will be a map editor, so everyone can create worlds, share them with friends, and play together. You can later open those worlds in the full engine and build on them if you want. You can also choose whether they’re singleplayer or multiplayer, like obbys.
For a platform like this, network effects are one of the most important factors. That’s what I’m trying to solve by enabling everyone to create. You don’t need big games to have fun, you can build something yourself or with friends, impress your friend group with a small game about them, or create the world you’ve always imagined.
What already exists:
The main platform already works, you can explore games and join them. There are profiles, friends, chat, and more. Most of the work is currently going into the game engine and runtime.
It already works for playing, and even simple multiplayer tests run fine. There are basic engine features like a gizmo (drag, scale, rotate), hierarchy management, playtesting, an asset store and asset management, an inspector, materials, a script editor, sound support, and more, but everything still needs a lot of improvement.
Right now it’s still in early development, and it’ll probably take some more time before it goes public.
What would make you want to use a platform like this? What should I absolutely add, and what should I avoid?
I love working on it, but I’m not sure which features I should focus on and what’s more about polishing. It’s a big project, and I could probably work on it forever. That’s why I’m trying to find a clear path to a solid, stable version that people can actually play.
In the video, you can see some example tests: engine functions, a particle system, a Minecraft clone, and a multiplayer 2D platformer.
Thanks for reading and for your feedback in advance, it really helps. Feel free to share your thoughts, ideas, criticism, or just ask a question.
Plaidia is a web-based UGC gaming platform where you can create, share, and play games.
This is just the beginning, I’m looking forward to the journey ahead.
Join the Discord to learn more: https://t.co/iTW8IaLAiJ