Shigeru Miyamoto says developers shouldn’t worry so much about making games for everyone.
In a recent interview with Famitsu, the Nintendo legend said, “If developers try to make something the world will like, it becomes generic.”
Instead, he believes the best games come from personal ideas and passions.
“The most ‘local’ things – like an individual’s personal hobbies – are often the ones that resonate globally.”
“If you try to base your work on things that only seem to have broad appeal, you end up with something generic”
He used Pokémon as the perfect example. The franchise became a worldwide hit because it came from Satoshi Tajiri’s childhood love of collecting insects
We heard you. And we agree.
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Hi Sandy, I hope you’re well. I have appreciated the recent discussions. I do not agree with your framing.
Regarding piracy, DOOM is a complicated example because shareware was the model. DOOM’s first episode was designed to be freely copied, passed around, uploaded, installed, and played. That enormous unpaid audience was not the same thing as piracy. It was part of how DOOM reached the world.
By the mid-90s, DOOM had something like 20 million shareware installs and more than 2 million paid copies sold. Those 20 million people were not “pirates” by default. A huge number of them were playing the free episode exactly as intended.
That doesn’t excuse people pirating the registered game. However, it’s important not to collapse legal shareware distribution, unpaid reach, and actual piracy into one number.
I also don’t think piracy is what “gutted” id - id is still around and still making games. Piracy may have cost money, but it wasn’t the reason Quake was hard or why people eventually went different ways.
So yes: pay developers. Buy the games you love. Support the people who make them.
But history is messier than “pirates killed the companies.” Sometimes the same free distribution that looked like lost sales was also the thing that made the game impossible to ignore.
Happy 30th birthday, Quake! 🎂🎈 And thank you all for playing.
See you later today on https://t.co/uOnB2dub9f. 9pm - 11pm GMT+1. 🎉
#quake#johnromero#fps
Bobby Prince, the legendary composer behind games such as DOOM, DOOM II, Wolfenstein 3D and Duke Nukem 3D, has sadly passed away.
May he rest in peace ❤️
OK. I think we are ready! My game design library is available.
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Udongein X2, my open world bullet hell platformer with a Yukkuri raising mini-game, finally has a Steam page!
A new demo is now available if you want to try it out!
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Roblox will be fully REPLACING classic faces and making them dynamic. 🤦♂️
THEY ARE REMOVING CLASSIC FACES.
It doesn't matter if you originally owned the 2D version, it will be removed from the catalog