@henrychang10000@ONEstore_Global Would you start with cosmetic collectibles or equipment players actually use? Useful equipment is compelling, but making progress depend on buying it changes the game quite a bit.
@yeo_sage Curious where you draw the line: when exploration pulls you away from the farm, is that a welcome break or another thing on the daily checklist?
@bradmillscan@Muse We're building a pixel farm too, so this caught our eye. What was the game called, and what made you want to play it again all these years later?