The Larvy game play and $LARVY will launch tomorrow
Launching on @Pumpfun.
A quick note on our initial buy-in:
• Buy-in: ~60m $LARVY (2 SOL)
• 50% will be locked at launch
• 50% will be allocated to the game’s reward pool from day one
There are no complicated tokenomics at launch.
Our focus is simple: build the game, improve it over time, and grow alongside the community.
See you tomorrow.
The Larvy game play and $LARVY will launch tomorrow
Launching on @Pumpfun.
A quick note on our initial buy-in:
• Buy-in: ~60m $LARVY (2 SOL)
• 50% will be locked at launch
• 50% will be allocated to the game’s reward pool from day one
There are no complicated tokenomics at launch.
Our focus is simple: build the game, improve it over time, and grow alongside the community.
See you tomorrow.
The Larvy game play and $LARVY will launch tomorrow
Launching on @Pumpfun.
A quick note on our initial buy-in:
• Buy-in: ~60m $LARVY (2 SOL)
• 50% will be locked at launch
• 50% will be allocated to the game’s reward pool from day one
There are no complicated tokenomics at launch.
Our focus is simple: build the game, improve it over time, and grow alongside the community.
See you tomorrow.
We built Larvy so bots can't win.
Every action > chopping, mining, fishing, farming, smithing, woodworking > costs energy
that only regenerates over real time.
No 24/7 grind. No script advantage.
Rewards go to real players, not farms.
Fair-by-design
See you in LARVY WORLD.
⚠️ We're aware of multiple fake $LARVY coins appearing on @Pumpfun and other platforms.
The Larvy game and official token are not live yet.
Thanks for clearing that up, that’s exactly right.
We’re building Larvy using a combination of licensed asset packs while we develop the game. We purchase the assets to support the creators behind them, not just use the free versions. Over time, we’ll continue customizing and adding original assets as the game evolves.
Most crypto games die after the token launch.
Larvy is built different. fair in-game economy, real progression, village building that actually matters.
Build. Level up. Earn.
Coming soon on @solana@solanagaming
Some people have been saying Larvy is a copy because it uses the same art style as another game.
Just to clarify: Larvy uses a commercially licensed asset pack that’s available for any developer to purchase and use. Using licensed assets is a common practice across indie game development.
What defines a game isn’t the asset pack, it’s the gameplay, progression, systems, economy, and the experience we build around it.
We’re focused on creating a fun on-chain farming game with our own vision. Judge us by what we build, not by the placeholder art we start with.
Thanks to everyone following the journey.
@AC506 Can't say too much... but yes, UGC is planned 👀
Imagine decorating your village with stuff the community built. That's the vision.
Follow for updates
Some people have been saying Larvy is a copy because it uses the same art style as another game.
Just to clarify: Larvy uses a commercially licensed asset pack that’s available for any developer to purchase and use. Using licensed assets is a common practice across indie game development.
What defines a game isn’t the asset pack, it’s the gameplay, progression, systems, economy, and the experience we build around it.
We’re focused on creating a fun on-chain farming game with our own vision. Judge us by what we build, not by the placeholder art we start with.
Thanks to everyone following the journey.
@jenxang08 We didn't actually intend to copy anyone, though you could say we are using the same game assets
which are licensed and legitimate. We have an in-game economy that will clearly be very different, so we are not copycats.
Build your own village and level up to earn greater rewards; we have designed a fair in-game economy to ensure the game’s longevity, rather than just a token launch followed by a quick demise.