Keep your friends close, and your enemies closer.
Lockdown Protocol is a first person social deduction game from Mirage Creative Lab.
July 22, 2024 on Steam
🎁 LOCKDOWN Protocol Plush Giveaway!
Missed the campaign and didn’t get the chance to pre-order your plush? This one’s for you.
We giving away 1 Employe plush to one of you!
To enter:
• Follow @PlayLockdownP
• Like + RT this post
• Reply with your favorite item in LOCKDOWN Protocol 🐟🍪🔪
Giveaway ends September 1st.
Good luck!
Dev Diaries📖Siblings making games
Before making games, Louise was always jumping from one creative field to another: photography, content creation, painting…
Four years ago, she discovered a game jam happening in their region and suggested that her brothers join her. They entered as a team, won first prize, and thought: "Yep, now’s the time to make video games."
While Émile and Lucas handled most of the hands-on development, Louise brought her creative background to the wider side of the project, helping connect development with everything that keeps the studio running.
Fun facts:
- She once participated in Miss France. Yes, that’s part of the lore too.
- She drew most of Lockdown Protocol’s character eyes as silly little ideas. We kept them.
@OH_WOVH Hey 💜Honestly, the best support we can receive is your enthusiasm for Lockdown, our studio, and our upcoming new projects !
Sharing content about the game, following us on social media, and simply keeping the community alive already means a lot to us🥹
@Charg3r2 We’re not planning a console port for now.
As our first game, it was built while we were still learning, which makes some non-Steam operations difficult. For now, we’re focusing our energy on developing our next game!
@SMILE18724411 Louise: It was Heilah! (Emile)
The original idea was closer to The Werewolves and even took place in a village. He worked on it alone at first, then we joined later. But for the best, we chose an environment faster to make than forests and rustic houses: SPACE😅