MOET is a free seasonal multiplayer warfare sandbox. Explore vast lands inspired by multiple civilizations, tame creatures, forge weapons, and build your guild.
MOET S2 Community Programs & Launch Events
S2 is coming soon! Join our core systems and earn rewards through creation, contribution, and participation.
Join the Official Discord first: https://t.co/7DiDGV8BUr
Talent Alliance
Become an official MOET Talent creator.
Generate your personal tracking link
Create and publish 2 eligible videos
Earn 6800 Gold Tokens
Details: talent-alliance-rule Contact Skywalker to apply anytime
Community Hub
Share knowledge, earn rewards. Post:
Gear / Orbs / rare items
Guides, builds, or gameplay tips
Useful tricks or discoveries
Qualified content can earn millons of copper coins rewards based on quality and popularity. Details: community-hub-rules Skywalker will review submissions regularly.
Hall of Chronicles
Record your guild’s war history. Requirements:
Guild must have 10+ active members
Guild Lord + 1 Chronicler register together
Record Activity Battles & Base Sieges throughout the season
Reward:
Up to $150 cosmetic budget, shared between both participants Details: decree-of-chronicle Contact Skywalker with guild + partner info Deadline: July 13, 00:00 UTC
Community Referral Event
All Discord members can participate. Redeem code: MOETCD → 10,000 Martial Arts ScrollsInvite friends via Discord link:
Earn Martial Arts Scrolls
Contact Skywalker for newcomer bonus: Multi-purpose tool ��1 Apocalypse Orb Appraisal Box ×5
Join & Shape the War
Create. Record. Share. Conquer. S2 is your stage.
Myth of Empires: Throne Server Expansion Announcement – June 26, 2026
Dear Players,
Myth of Empires: Throne will open additional servers on June 26, 2026 at 15:00 (UTC). Details are as follows:
Asia Server
Prefecture 43:
1 Zhongzhou
2 Dongzhou
1 Xizhou
Please make the necessary preparations and plan your settlement in advance based on your needs.
Myth of Empires: Throne Operations Team
The war begins again.
Our new AI cinematic showcases the world and key gameplay concepts of Season 2: War of the Eight Princes, including a first look at the Celestial Dragon Sovereign outfit.
Season 2 launches today at 14:00 UTC.
Character Pre-Creation is now available.
Watch now:
https://t.co/rPgoOoev05
#MythOfEmpires #MythOfEmpiresThrone #WarOfTheEightPrinces #Sandbox #MMORPG
Myth of Empires: Throne Season 2 Launch Announcement | Multiple Events Now Live
Today, the free-to-play seasonal multiplayer sandbox game Myth of Empires: Throne Season 2 “War of the Eight Princes” will officially launch on June 26 at 14:00 UTC and run until August 29 at 00:00 UTC. Character Pre-Creation is now available. We welcome all Generals to rally their allies in advance and prepare for the upcoming seasonal campaign.
At launch, Season 2 will also feature multiple rate-up events and login rewards to support rapid player progression and Guild development.
I. Season 2 Rules & Initial Server Launch Plans
Season 2 Rules & Multipliers
View details: https://t.co/ub5ObGpKkK
Initial Server Launch Plans
Additional servers will be added based on actual server load. Please refer to future official announcements for updates.
Cross-Server Schedule
l Cross-County: July 3, 14:00 UTC
l Cross-Prefecture: July 3, 14:00 UTC
II. Launch Buff Events (Rate-Up Bonuses)
Phase 1
Event Period: June 26, 14:00 UTC – July 3, 12:00 UTC
1. +100% Proficiency gain
2. +100% Taming speed for Warriors and Mounts
3. +100% Civilization EXP gain
4. Chance to gain +100% additional output when crafting arrows
Phase 2
Event Period: July 3, 12:00 UTC – July 10, 12:00 UTC
1. +100% Crop gathering yield
2. +100% Profession EXP gain
3. Chance to gain +100% additional output when crafting Armor Shredding Arrows
4. Chance to gain +100% additional output when crafting Grapeshot - Lv. 30
III. 14-Day Login Rewards (via Mail)
Event Period: June 26, 14:00 UTC – July 10, 00:00 UTC
Note: Day 1 covers June 26, 14:00 UTC – June 27, 00:00 UTC. Subsequent daily rewards reset every 00:00 UTC –00:00 UTC cycle.
Day 1: Precious Carrying Capacity Elixir ×3 (Bound), Spirit Awakening Elixir ×3 (Bound), Honor ×2000
Day 2: Mooncake Gift Box ×3 (Bound), Tactical Rations ×50 (Bound), Honor ×2000
Day 3: Treasure Protection Scroll ×3 (Bound), Honor ×2000
Day 4: Potential Stone ×20 (Bound), Heavenly Craft Progression Elixir - Jiuzhou ×5 (Bound), Honor ×2000
Day 5: Recipe Points Potion ×3 (Bound), Honor ×2000
Day 6: Recipe Points Potion ×5 (Bound), Honor ×2000
Day 7: Martial Arts Scroll ×1000 (Bound), Honor ×2000
Day 8: Modification Insights Choice Box ×5 (Bound), Honor ×2000
Day 9: Comprehension Pills ×3 (Bound), Heavenly Craft Progression Elixir - Hellas ×5 (Bound), Honor ×2000
Day 10: Spirit Convergence Pill ×5 (Bound), Honor ×2000
Day 11: Hundred Herbs Healing Pill ×1 (Bound), Honor ×2000
Day 12: Qi Condensation Pill ×5 (Bound), Honor ×2000
Day 13: Decorative Stone Pillar ×10 (Bound), Heavenly Craft Progression Elixir - Shah ×5 (Bound), Honor ×2000
Day 14: Thousand-Strength Pill ×5 (Bound), Honor ×2000
IV. Community Strategy Submission Event
The official Myth of Empires: Throne Discord has launched the Community Hub section. By posting original strategy guides in designated channels, sharing high-quality gear showcases, or publishing creative videos, players will have a chance to earn massive Copper Coin rewards.
Join our Discord: https://t.co/7DiDGV8BUr for full event details.
V. Season Contribution Linkage System
During Season 2, Myth of Empires: Throne will continue its Contribution Value linkage with Myth of Empires. Season Points earned in Season 2 can be converted into additional Contribution Value according to the official conversion rules.
After completing Contribution Value binding, players will be able to redeem various rewards in the Myth of Empires Season Contribution Shop after Season 2 ends.
At June 26, 14:00 UTC, Myth of Empires: Throne Season 2 “War of the Eight Princes” will officially begin.
Character Pre-Creation is now available. We invite all Generals to gather their forces early, plan their development routes, and seize the initiative in the new season to begin your path toward dominion.
Join our official Discord: https://t.co/7DiDGV8BUr to receive the latest season updates, event rewards, and version news, and march together into the War of the Eight Princes battlefield.
Myth of Empires: Throne Operations Team
June 25, 2026
Myth of Empires: Throne Season 2 Additional Update Announcement,
The free-to-play seasonal multiplayer sandbox game Myth of Empires: Throne is scheduled to launch Season 2: War of the Eight Princes on June 26 at 14:00 UTC. We encourage all Generals to prepare for the new season in advance.
The major Season 2 features, initial server launch plans, and detailed season rules have already been announced. For more information, please visit: https://t.co/ub5ObGpcvc
To further optimize the gameplay experience and improve overall game stability and performance, we have prepared the following additional updates and adjustments for Season 2.
Additional Updates,
1.Rhinos and Elephants now gain new gathering-related skills. Successfully gathering resources with them will restore additional Stamina.
2.A new Gathering Damage attribute has been added to the Rhino and Elephant attribute panel.
3.A new Generation display has been added to the Horse interface.
4.The cooldown for leaving a Guild during Prefecture Battles and Fortress Battles has been increased from 4 hours to 24 hours.
5.Forging Affix Adjustments:
(1) Blitz: Increased the maximum Piercing Damage bonus.
(2) Lethality: Increased the maximum Slashing, Piercing, and Blunt Damage bonuses.
(3) Razor Edge: Increased the maximum Slashing, Piercing, and Blunt Damage bonuses.
(4) Vanguard: Increased the maximum Slashing, Piercing, and Blunt Damage bonuses.
6.A toggle has been added to the Seasonal Talent interface, allowing players to enable or disable Seasonal Talents. Talents are enabled by default.
7.The cave entrance near (-2487, -61) on the Zhongzhou map has been adjusted to provide a wider passage, allowing players to ride horses through it.
8.Terrain near (4021, -2752) on the Xizhou map has been adjusted to fix an issue where characters could clip into the mountain.
9.Improved text alignment for menu options in the lobby interface, resolving issues where localized text in some languages extended beyond the UI boundaries.
Myth of Empires: Throne Operations Team
June 25, 2026
Myth of Empires: Throne Season 2 FAQ
I. Contacting Customer Support
If you encounter any issues during gameplay (including but not limited to: bug reports, optimization suggestions, installation/download issues, login abnormalities, purchases and payments, cheat reports, or player reports), please submit a support ticket through the customer service system as your first priority. The support team will review and process requests in order of submission. Thank you for your patience.
Submit a ticket:
In-game: Press ESC → Click “Customer Support”
Web: https://t.co/KDRTY1T2Fs
II. Installation, Download & Login Issues
1. Installation failure / missing files
We recommend trying the client repair function first:
l Official launcher: Click the “Game Repair” button on the right side of “Start Game” to scan and repair. If files are missing, please disable antivirus software and try again.
l Steam:Steam: Right-click the game → Properties → Installed Files → “Verify integrity of game files”
If the issue persists, please join the Official Discord: https://t.co/7DiDGV8BUr and contact the admin for assistance.
2. Game crashes
Please join the Official Discord: https://t.co/7DiDGV8BUr and contact the admin for troubleshooting.
Please provide: Steam ID / official account ID, client log files, and screenshots of the error.
3. “CS authentication failed”
This issue is usually related to network environment or client verification. Suggested steps:
Restart the client
Disable accelerator/VPN or switch nodes
III. Payment & Purchase Issues
1. Why is there a restriction on Gold Token usage after topping up?
To ensure transaction security and prevent abnormal behavior, some accounts may have temporary usage restrictions. This is a normal system mechanism. Please continue playing and improve your overall progression; the restriction will be lifted later.
2. Steam purchase completed but not received?
Steam payment process: funds are first added to your Steam Wallet, then used to purchase in-game Gold Tokens.
Please check your Steam Wallet balance first.
3. Official client purchase not received
Please submit a support ticket first. Customer service will assist with verification.
IV. In-Game Common Questions
1. What happens when a character is deleted?
All items in the character’s inventory will be cleared (Legendary Warrior fragments in Exquisite Box will not be removed). Unclaimed mail will also be deleted.
Tally Order progress and points will not be reset, but claimed Tally Order rewards will be removed with the character.
Gold Tokens obtained via top-ups will not be affected.
2. Are servers and marketplaces cross-server?
Multi-platform servers (official client, Steam, Epic Games Store) are cross-server. The marketplace is also shared.
3. Does Season 2 have PvE servers?
Yes. Season 2 introduces PvE servers. Details: https://t.co/3f3h87OQnX
4. How are battlefield times displayed?
All battlefield times are displayed according to your system’s local time settings.
5. Is there a beginner guide or tutorial?
You can click “Encyclopedia” in the navigation bar in-game to view system guides.
6. What can be inherited after Season 1 ends?
After Season 1 ends, the world and character data will be reset. After upgrading the Tally Order, some content can be inherited, such as:
Warrior ×1, Mount ×1, Apocalypse Orbs ×5, Season Points, and Legendary Warrior Fragments (obtained Legendary Warriors will convert into fragments after season end).
7. Will sealed mounts from Season 1 reset lifespan when retrieved in Season 2?
Yes, lifespan will reset to the initial value.
8. Can sealed mounts from Season 1 be bred in Season 2?
Uncastrated sealed mounts can be bred after retrieval. Castrated mounts will remain castrated.
9. Will used talismans, Renewal Pill, Spirit Awakening Elixir carry over for sealed warriors and mounts?
Yes, they can be inherited.
10. Do Apocalypse Orb affixes still work in Season 2?
Apocalypse Orb affixes not tied to seasonal talents will still function in the new season (e.g. Charming Fate, Tenacity Increase).
11. How to obtain Violet Dawn Shells? Can they be traded?
They can be obtained through activity systems, battlefield gameplay, Treasure Map Instance, gathering, and lucky bags.
Violet Dawn Shells are non-tradable, but it can be dropped.
V. Season 2 Basic Settings & Rules
1. Season 2 schedule
Start: June 26, 14:00 UTC
End: August 29, 00:00 UTC
Season 2 will officially end at 00:00 UTC on August 29, followed by final settlement. After the season ends, all gameplay will no longer contribute to Season Points or ranking results.
2. Cross-server schedule
Cross-county: July 3, 14:00 UTC
Cross-prefecture: July 3, 14:00 UTC
3. Season rules & multipliers
In-game path: Navigation Bar → “Season” → bottom-right “Season Parameters List”
Season rules:https://t.co/ub5ObGpKkK
4. Season 2 rewards
a. Standard rewards remain unchanged
Season Points rewards: Complete conditions during Season 2 to receive cosmetics and Legendary Warrior Fragment chests
Top 10 Guild Lords: Share 8.88 million Gold Tokens
Top 10 Guild members: Receive seasonal exclusive cosmetics
“Celestial Dragon Sovereign” set pieces and Celestial Dragon Orbs remain unchanged
b. Expansion of Guild reward slots
After the season ends, Guilds ranked in the Top 30 by total Season Points will all receive corresponding rewards.
Details of rewards:
l Guild members ranked 1st–10th: In addition to the corresponding tier of seasonal exclusive cosmetics, will also receive Skin Gift Box ×3.
Guild members ranked 11th–16th: will receive Copper Coin Exchange Voucher ×5, Skin Gift Box ×3.
Guild members ranked 17th–23rd: will receive Copper Coin Exchange Voucher ×3, Skin Gift Box ×2.
Guild members ranked 24th–30th: will receive Copper Coin Exchange Voucher ×2, Skin Gift Box ×1.
Reward Notes:
Copper Coin Exchange Voucher: redeemable in the next season for 10,000 Copper Coins per voucher.
Skin Gift Box: Upon opening, players will randomly receive various types of cosmetic rewards.
VI. Season 2 Key Features & Optimizations
1. War of the Eight Princes core gameplay: https://t.co/sbnIzhwnrM
2. Season catch-up system:https://t.co/pL6rC7SR30
3. Increased Copper Coin income & Air Fortress balance adjustments: https://t.co/ZoZePViX2i
4. Elephants & Rhinos gain gathering abilities: https://t.co/TmROhMiLGE
5. Mount skill upgrades & adjustments: https://t.co/raIQgFBHgf
6. New Legendary Warriors Ma Teng & Xun Yu: https://t.co/YkAwrAh82E
7. Profession balance adjustments: https://t.co/nmjQzuGYjL
8. Seasonal talents overview:https://t.co/LX7sGLRgxt
Myth of Empires: Throne Announces Season 2 Initial Server Launch Plans and Season Rules
The free-to-play seasonal multiplayer sandbox game Myth of Empires: Throne will officially launch Season 2, “War of the Eight Princes,” on June 26 at 14:00 UTC, running until August 29 at 00:00 UTC. Character pre-creation is now available, and a limited-time pre-top-up event has also been launched simultaneously. During the pre-creation period, top-ups will grant bonus Gold Tokens at tier-based bonus rates depending on the amount recharged. This event is only valid during the pre-creation phase and will no longer provide bonus rewards after the official server launch. Pre-top-up entry: Log in to the client lobby → Character screen → “Shop | Top-Up”. The initial server launch plans and detailed season rules have now been released. Generals are encouraged to rally their allies in advance and prepare for the upcoming season.
https://t.co/vjS01D5BB0
Myth of Empires: Throne Announces Season 2 Initial Server Launch Plans and Season Rules
The free-to-play seasonal multiplayer sandbox game Myth of Empires: Throne will officially launch Season 2, “War of the Eight Princes,” on June 26 at 14:00 UTC, running until August 29 at 00:00 UTC.
Character pre-creation is now available, and a limited-time pre-top-up event has also been launched simultaneously. During the pre-creation period, top-ups will grant bonus Gold Tokens at tier-based bonus rates depending on the amount recharged. This event is only valid during the pre-creation phase and will no longer provide bonus rewards after the official server launch.
Pre-top-up entry: Log in to the client lobby → Character screen → “Shop | Top-Up”.
The initial server launch plans and detailed season rules have now been released. Generals are encouraged to rally their allies in advance and prepare for the upcoming season.
Initial Server Launch Plans
After the initial server launch, additional prefecture servers will be deployed based on actual load conditions. Further server updates will be announced in future official notices.
II. Core Season 2 Content and System Adjustments
Season 2 introduces a comprehensive upgrade under the “War of the Eight Princes” theme, with major changes to gameplay, progression, mounts, Legendary Warriors, and server ecosystem:
1. A new seasonal scoring system composed of Violet Dawn Shells, Boundary Markers, and Prayer Pillars.
2. Significantly increased Copper Coin income (NPC drops and territory taxation improved).
3. New mount skills; elephants and rhinos gain resource gathering abilities.
4. New Legendary Warriors Ma Teng and Xun Yu, plus new seasonal talents.
5. New PvE county system and cross-server mechanics. PvE and PvP counties allow only one-way transfer per season. PvE marketplaces only allow purchases, not listings. PvE counties only support county battles (no Fortress or Prefecture Battle)
6. Increased damage to cave and special-area structures.
7. Gunpowder Rocket, Three-Eyed Gun, and Fire Lance can damage buildings with 85 City Defense Strength in ranged mode.
8. Aerial Fortress combat capability in Zhongzhou and Dongzhou reduced.
9. Profession skill balancing: all active skills now have increased cooldowns.
III. June 26 Update Content
1. New “War of the Eight Princes” System
l New item: Violet Dawn Shells, obtainable via weekly activity ranking, battlefield gameplay, treasure maps, gathering, and lucky pouches (non-tradable, drop-enabled).
l Placing Violet Dawn Shells into Boundary Markers generates Violet Dawn Essence over time. Higher-level Boundary Markers produce more Essence (items cannot be retrieved; dropped if destroyed).
l Violet Dawn Essence converts 1:1 into seasonal Guild Points, directly affecting rankings.
l Each map contains 3 Prayer Pillars (not available in PvE servers). Boundary Markers covering Prayer Pillars gain increased Essence output.
l Destroying a Level 7+ Boundary Marker deducts 10% of stored Essence.
l Boundary Markers with ≥10,000 Violet Dawn Shells become visible on the map.
l A new [Global Boundary Marker Overview] list has been added to the Season interface, displaying rankings based on each Guild’s total Violet Dawn Essence, and allowing players to view the county locations where Boundary Markers are placed.
l A new [War of the Eight Princes Thematic Gameplay] button has been added to the Season interface, allowing players to view: their Guild’s counties with Boundary Markers, the amount of Violet Dawn Shells stored in each Boundary Marker, individual Boundary Marker bonuses, and overall Violet Dawn Essence production data.
2. New Legendary Warriors Ma Teng and Xun Yu have been added, along with synchronized appearance previews. Corresponding Legendary Warrior Fragments have been added to the S2 Season Fragment Gift Box (Xun Yu: increased probability of crafting Hundred Refinement weapons).
3. New Seasonal Talents and Seasonal affixes for Apocalypse Orbs have been added.
4. A new [Past Season Catch-Up] button has been added to the Season interface, which determines eligible catch-up reward tiers based on players’ activity in previous seasons.
5. S2 Season ranking rewards have been expanded to the Top 30, with additional rewards added for members of Guilds ranked 1st–30th.
6. Elephants can now gather various wood resources / resin / bark using left-click attacks.
7. Rhinos can now gather various stone resources / brimstone / saltpeter / salt / clay / kaolin clay / realgar using left-click attacks.
8. New Mount Skills added:
l Hunter's Bane: Immune to bonus damage from Hunter talents, and increases max HP by 20% (obtained through breeding).
l Ironbone Stride: Increases natural HP regeneration by 50%, max HP by 20%, and fall height tolerance by 25%.
l Rider’s Bulwark: Reduces damage taken from hostile players by 25%, but increases damage taken from siege weapons by 15%.
9. Optimized the advanced breeding system for mounts; attributes will no longer decrease after advanced breeding.
10. All active profession skills have their cooldown increased by 5 seconds.
11. Profession balance adjustments (max-level values):
Imperial Guard
l Parry and Counter: stamina cost reduced from 67 → 62
l Bull Charge: stamina cost increased from 70 → 75
Tiger Step
l Poison Mist: added restriction—targets cannot be poisoned again within 8 seconds after poison ends
Berseker Battalion
l Whirlwind Slash: stamina cost increased from 40 → 55, cooldown 6s → 15s (includes global +5s skill cooldown adjustment)
l Sword Qi Slash: damage reduced from 186.6% → 170%
Silver Wing Guard
l Spear Dance: stamina cost increased from 40 → 50, movement speed reduction improved from 30% → 15%
l Ferocious Charge: second hit damage increased from 75% → 90%
l Cavalry: damage reduction changed from 8% → 12%
Martial Archery Expert
l Storm Arrow: damage reduced from 141.1% → 105%, cooldown 5s → 15s (includes global +5s skill cooldown adjustment)
l Scatter Shot: damage adjusted from 33%–250% → 33%–210%
l Back Step: damage increased from 128% → 148%
12. After gifted, blessed equipment cannot be gifted again within 24 hours.
13. Stack limit for 77 common materials increased to 500 per stack.
14. Players in invincible state on the battlefield can no longer deal damage to other players.
15. Optimized price display for single-item and total cost in the Gold Token shop.
16. Fixed an issue where blessed equipment could be transferred to other players via warriors.
17. Fixed incorrect priority calculation of damage for certain weapons when using skills.
IV. Detailed Season 2 Rules & Multipliers
V. Season 2 Retained Features
1. Upon character creation, players will automatically receive 100,000 Honor, 50 Comprehension, and 50 Expertise Points.
2. Increased base resource output.
3. Increased taming and breeding speed.
4. Improved Honor acquisition efficiency.
5. Increased Guild Activity Points gain.
6. Increased Copper Coin drops from NPCs and resource collection.
7. Combat proficiency scales with character level.
8. Combat proficiency talents no longer require skill books to unlock.
9. Ancient Secret Scroll, Modification Insights, and Martial Arts Scroll can be directly purchased in the Copper Coin Shop.
10. Xizhou bosses Manticore, Corpse Dissolver, and Fire Dragon now have increased drop rates for Gouyu Treasure Chest.
11. Legendary Warriors have exclusive skills; fragments obtained this season can be carried over to the next season.
12. Apocalypse Orb system: obtainable via Lucky Pouches; players may choose one full set to carry over to the next season before the season ends.
13. Ancient Secret Scrolls now support affix locking during modification.
14. Boundary Markers and stair structures can now be built in water.
15. Certain restricted building zones have been added in underwater caves.
16. Guild member cap is 30 per Guild; Alliances can contain up to 50 members.
17. A maximum of 10 members per Guild can enter County Battles.
18. A maximum of 20 members per Guild can enter Prefecture Battles.
19. A maximum of 20 members per Guild can enter Fortress Battles.
20. Warrior Dispatch rewards increased by 3x.
21. Weapon coating applications (ignite, corrosion, poison) increased from 25 to 100 uses, with increased crafting material requirements.
22. Shield red forging attribute no longer includes continuous stamina affix.
23. Stack limits for Gliders and Treasure Protection Scrolls increased to 100.
24. Equipment Durability Potion now fully restore equipment durability in a single use.
25. Official Titles cannot be transferred.
26. The cooldown for bed teleportation is 5 minutes.
27. Equipment forging speed increased by 90%.
28. Battlefield mount revival cooldown set to 2 minutes.
June 26, 14:00 UTC, Myth of Empires: Throne Season 2 “War of the Eight Princes” will officially begin.
Character Pre-Creation is now available. Rally your allies, seize the initiative, and plan your Guild’s development path in advance to compete for honor and the throne in the new season.
Join our official Discord: https://t.co/7DiDGV8BUr to receive the latest season updates, patch news, and event rewards, and embark on the journey through this era of chaos alongside other Generals.
Myth of Empires: Throne Operations Team
June 24, 2026
Myth of Empires: Throne – Season 1 Guild Ranking Rewards Distribution Notice
Dear Generals,
The Myth of Empires: Throne Season 1 officially ended on June 21, 2026 at 00:00 UTC. All in-game activities no longer contribute to Season Points and will no longer affect seasonal rankings. The season settlement process is currently underway, and the Season 1 server will officially shut down on June 23 at 00:00 UTC.
Season 2: War of the Eight Princes will begin on June 26 at 14:00 UTC, with Character Pre-Creation opening on June 23 at 14:00 UTC.
During the final verification of Season rankings, we identified multiple cases of tied Guild Points in the Season standings. After review, the 5th and 6th ranked Guilds share identical total points, and Guilds ranked 8th to 13th also share identical total points.
Since Season 1 did not explicitly define ranking rules for tied points, the following settlement adjustments have been made to ensure fairness and transparency in reward distribution.
Season 1 Guild Ranking Rewards Adjustment
In accordance with fairness principles, the official team has decided:
● Guild Leaders ranked 5th–6th will each receive 640,000 Gold Tokens;
● Guild Leaders ranked 8th–13th will each receive 420,000 Gold Tokens;
●Guild Members ranked 8th–13th will receive the seasonal exclusive appearance “Hundredfold Ashes (Unparalleled)”.
Aside from the adjustments above, all other Season rewards will be settled and distributed according to the original rules.
The additional Gold Token and appearance rewards are provided as an extra allocation from the official team and will not affect any rewards already received or to be received by other Guilds.
Future Season Rule Updates
To further improve the seasonal settlement system, starting from Season 2, the Season Points and ranking system will be optimized as follows:
● Weekly Ranking Publication
Starting July 6 at 00:00 UTC, Season 2 will introduce its first weekly ranking settlement. Thereafter, rankings will be updated every Monday at 00:00 UTC and published on the official “Hall of Sovereignty” webpage to reflect seasonal progression.
● Tie-Breaking Rules
If Guilds end the season with identical total Season Points, ranking will be determined by referencing their weekly performance across all published Monday rankings.
For example, if a season includes 8 weekly publications, the cumulative performance across those 8 weeks will be used as the tie-breaking metric for final ranking determination.
This rule applies only to tie situations and does not affect total Season Point calculations.
To All Generals
Thank you for your participation and support throughout Season 1.
Whether you stood at the top as a dominant force or fought until the final moments of the season, you collectively shaped the unforgettable war chronicles of Season 1.
Season 2: War of the Eight Princes will begin on June 26 at 14:00 UTC, with Character Pre-Creation opening on June 23 at 14:00 UTC. We look forward to seeing you once again rally your forces, conquer the battlefield, and carve your own legacy in the next chapter of the throne war.
Myth of Empires: Throne Operations Team
June 22, 2026
Myth of Empires: Throne Season 1 Reward Details & Season 2 Reward Preview
With Season 1 coming to a successful conclusion, various seasonal rewards will gradually enter the settlement and distribution phase.
We would like to thank all Generals for their dedication and efforts during the first season. From Guild supremacy battles to city sieges, from resource management to alliance cooperation, every contribution will be rewarded with corresponding honor and recognition.
At the same time, the Season 2 reward system will be further upgraded, expanding coverage to more Guilds and allowing more participants in seasonal competition to receive progression rewards and honor-based returns.
I. Season 1 Reward Details
1. Season Ranking Rewards
Exclusive Rewards for Guild Lords
Top 10 Guild Lords across all servers: Share a total of 8,880,000 Gold Tokens, distributed at the discretion of each Guild Lord.
Gold Token Reward Details: https://t.co/mQiJkn310w
Guild Member Rewards
Guild members ranked 1–3: Hundredfold Ashes (Holy) appearance
Guild members ranked 4–6: Hundredfold Ashes (Unparalleled) appearance
Guild members ranked 7–10: Hundredfold Ashes (Eminent) appearance
2. Supreme Honor Rewards
As one of the highest seasonal honor rewards, the “Celestial Dragon Sovereign” collector set will continue to be distributed as a long-term seasonal reward.
Guild Lord of Rank #1: receives 1 piece of the Celestial Dragon Sovereign set
Guild Lords ranked #2–#6: receive the rare red-quality reward — Celestial Dragon Orbs
All of the above rewards will be distributed after the launch of Season 2.
As the first component of the Celestial Dragon Sovereign set, the Guild Lord of the Season 1 #1 Guild will be the first to receive the Celestial Dragon Sovereign Blade (Two-Handed Weapon) at the start of Season 2.
This not only marks the first piece of the Celestial Dragon Sovereign series, but also represents the ultimate honor of Season 1.
Detailed information: https://t.co/ZlSnli7xry
II. Season 2 Reward Preview
To encourage broader participation in seasonal competition, Guild ranking rewards will be significantly expanded starting from Season 2.
1. Standard Reward System Continues
Season Points Rewards: Players who meet seasonal point requirements can obtain Season 2 exclusive cosmetics and Legendary warrior Fragment Gift Box.
Top 10 Guild Lords: Share 8,880,000 Gold Tokens (unchanged rules)
Top 10 Guild Members: Receive rank-based exclusive seasonal cosmetics (unchanged rules)
Celestial Dragon Sovereign set pieces and Celestial Dragon Orbs remain unchanged in distribution rules
2. Expanded Guild Reward Coverage
Starting from Season 2, Guild reward coverage will expand from the Top 10 Guilds to the Top 30 Guilds.
At season end, the Top 30 Guilds in total seasonal ranking will receive corresponding rewards.
Compared to Season 1, more Guilds will be able to share seasonal achievements and obtain honor-based rewards.
Reward Breakdown:
Rank 1–10 Guild Members: Receive rank-based exclusive cosmetics + Skin Gift Box ×3
Rank 11–16 Guild Members: Copper Coin Exchange Voucher ×5 + Skin Gift Box ×3
Rank 17–23 Guild Members: Copper Coin Exchange Voucher ×3 + Skin Gift Box ×2
Rank 24–30 Guild Members: Copper Coin Exchange Voucher ×2 + Skin Gift Box ×1
Reward Notes:
Copper Coin Exchange Voucher: redeemable in the next season for 10,000 Copper Coins per voucher
Skin Gift Box: contains random cosmetic rewards
For more details regarding seasonal rewards, please stay tuned for future official announcements.
Myth of Empires: Throne Season 2 “War of the Eight Princes” Launches on June 26 – Character Pre-Creation Opens June 23
Myth of Empires: Throne Season 2, War of the Eight Princes, will officially launch on June 26, 2026 at 14:00 UTC. A brand-new seasonal gameplay theme, expanded progression systems, and numerous gameplay improvements will arrive simultaneously, bringing Generals an even more intense experience of large-scale Guild warfare.
Character Pre-Creation will open on June 23, 2026 at 14:00 UTC. Players will be able to create their characters in advance, gather their allies, and prepare for the journey ahead. At the same time, a variety of catch-up and support rewards will be available for returning and new players, helping everyone quickly establish themselves on the battlefield.
A Free-to-Play Seasonal Warfare Sandbox Experience
Myth of Empires: Throne is a free-to-play seasonal large-scale cold-weapon warfare sandbox game.
Players can build settlements, develop Guilds, manage resources, tame mounts, and participate in massive siege battles and territorial conflicts across a vast world, forging their own war stories alongside players from around the globe.
From humble beginnings to establishing powerful Guilds, from resource accumulation to competing for supremacy, every player will experience a complete journey of growth and conquest within the seasonal system while fighting for honor and the throne amid an ever-changing battlefield.
Season 2 Trailer Now Available
With Season 2 approaching, the official Season 2 trailer has now been released.
Presented from the perspective of a soaring eagle overlooking the battlefield, the trailer showcases the grand scale of warfare during the War of the Eight Princes season. Violet Dawn Shells are invested into Boundary Markers, reigniting long-dormant conflicts. Rainforests, deserts, snowfields, and canyons form new strategic battlegrounds. Elephants and Rhinos roam across the wilderness, cavalry charges thunder across the plains, Air Fortresses dominate the skies, and Guilds rally their forces in pursuit of victory.
A new season. A new campaign.
The battle for ultimate power across the entire server is about to begin.
YouTube:https://t.co/dWrdSxHmrS
Season 1 Settlement and Seal Period
Season 1 will officially conclude on June 21 at 00:00 UTC, after which a two-day Season Seal period will begin, allowing players to complete seasonal settlement procedures and preserve eligible content.
Once the Seal period ends, all players will embark on a fresh journey within a brand-new seasonal environment and enter the era of the War of the Eight Princes.
• Season Inheritance & Seal System Overview: https://t.co/R4e8admexl
Season 2 Core Gameplay: War of the Eight Princes
As the flagship feature of Season 2, War of the Eight Princes introduces a new seasonal competitive structure focused on resource management and Guild rivalry, emphasizing long-term strategic planning and territorial competition.
In this system, competition between Guilds extends far beyond individual battles. Resource control, stronghold placement, strategic operations, and alliance coordination will all play crucial roles in determining the outcome of the season.
Players can obtain the seasonal resource Violet Dawn Shells through multiple activities and invest them into Boundary Markers, generating Violet Dawn Essence over time. This Essence contributes directly to Season Guild Points, influencing Guild rankings and the overall seasonal landscape.
Meanwhile, three key strategic locations known as Prayer Pillars will appear on every map.
Boundary Markers deployed within Prayer Pillar regions gain significantly higher Violet Dawn Essence conversion efficiency, accelerating Guild Point generation. However, these high-value areas also become prime targets for rival Guilds, creating a constant balance between risk and reward.
As the season progresses, Guilds will continually compete over resource control, Boundary Marker management, and strategic objectives, driving the conflict forward until the true ruler emerges.
Major Features and Improvements in Season 2
Alongside the War of the Eight Princes seasonal theme, Season 2 introduces a wide range of new content and gameplay improvements:
• PvE Servers and Latin America Servers
• Increased Copper Coin income across all maps
• Enhanced Mount systems and mounted combat experience
• Elephants and Rhinos gain resource gathering abilities
• New Season Reward Catch-Up system
• New Seasonal Talents and Apocalypse Orb Affixes
• New Legendary Warriors: Ma Teng and Xun Yu
• New Armor and Weapon Appearances
• Profession skill balance adjustments
• Air Fortress and siege warfare balance improvements
Additional details regarding Season 2 features and gameplay rules will be revealed through future official announcements.
Join the Battlefield Now
Myth of Empires: Throne is now free to play and available through the following platforms:
• Official Website: https://t.co/Jy2NVjTfQY
• Steam: https://t.co/O475GpYR29
• Epic Games Store:https://t.co/k5RLxZfYt4
Join the Official Community
Discord:https://t.co/7DiDGV8BUr
Season 2: War of the Eight Princes officially begins on June 26 at 14:00 UTC.
Will you defend your territory and steadily build your power, or march across the land in pursuit of domination? Will you forge an empire alongside your allies, or rise above the chaos through your own ambition?
The choice is yours.
Generals, the banners have been raised and the horns have sounded.
The struggle for the throne is about to begin.
[S2 Preview #8] Myth of Empires: Throne Profession Skill Balance Adjustments
Throughout Season 1, the development team has continuously monitored the battlefield performance of each profession while collecting extensive player feedback.
Based on real combat data and the overall profession ecosystem throughout the season, Season 2 is planned to introduce a series of profession skill balance adjustments. These changes focus primarily on skill usage pacing, profession-versus-profession combat experience, and reinforcing each profession's intended role, with the goal of creating more diverse combat strategies and meaningful profession choices.
I. Active Skill Cooldown Adjustments for All Professions
In Season 2, the cooldown duration of all profession active skills will be increased.
By adjusting skill usage frequency, the team hopes to create a more balanced combat rhythm while placing greater importance on skill selection and timing.
II. Profession Skill Balance Adjustments
1. Imperial Guard
Parry and Counter: Stamina consumption reduced.
Bull Charge: Stamina consumption increased.
2. Tiger Step
Poison Mist: Added a poison protection mechanic. After a target's poison effect ends, that target will be immune to the same poison effect for a period of time.
After this adjustment, the suppression potential provided by continuous poisoning will be reduced.
3. Berserker Battalion
Whirlwind Slash: Increased stamina consumption and longer cooldown duration.
Sword Qi Slash: Skill damage reduced.
These changes will reduce the Berserker Battalion's sustained damage output potential.
4. Silver Wing Guard
Spear Dance: Stamina consumption increased, but the self-slowing penalty during the skill's duration has been reduced.
Ferocious Charge: Enhanced the second-stage damage effect.
Cavalry: Damage reduction effect increased.
Following these adjustments, the Silver Wing Guard will perform even better in charging assaults, battlefield mobility, and sustained combat.
5. Martial Archery Expert
Storm Arrow: Reduced skill damage and significantly increased cooldown duration.
Scatter Shot: Reduced skill damage.
Back Step: Increased skill damage.
After these adjustments, the Martial Archery Expert's area-of-effect damage output will become more balanced.
(Note: Specific values and final effects are subject to the official release version.)
In addition, the Season 2 launch date that many Generals have been asking about will be officially revealed this week. Stay tuned for more information.
[S2 Preview #7] Myth of Empires: Throne Introduces Legendary Warriors Ma Teng and Xun Yu, Plus New Cosmetic Previews
In this S2 Preview series, we introduce two new Legendary Warriors Ma Teng and Xun Yu—along with previews of upcoming cosmetic appearances, including both armor and weapon skins.
The two Legendary Warriors fulfill distinct roles in combat, administration, and production, providing Guilds with additional strategic options for both battlefield deployment and long-term development.
I. New Legendary Warriors: Ma Teng & Xun Yu
1. Ma Teng
A frontline Legendary Warrior who combines strong survivability with sustained combat pressure, making him well-suited for spearheading assaults and holding the line.
Exclusive Skills
Resolute Demeanor: After receiving a critical hit, the next three instances of damage taken are significantly reduced.
Ruthless: Attacks apply a stackable Vulnerability effect to enemies. While wielding a shield and one-handed weapon, Ma Teng also gains increased damage output.
Guild Representative: The Guild Lord can speak with Ma Teng to access the Guild Shop.
2. Xun Yu
A production- and support-oriented Legendary Warrior focused on improving weapon manufacturing efficiency and accelerating overall Guild development.
Exclusive Skills
Kingmaker's Talent: Increases proficiency gain efficiency and accelerates the recruitment of other Warriors.
Weapon Master: Significantly increases the chance of producing Seventy-Refined and Hundred-Refined quality weapons during weapon crafting.
Both Ma Teng and Xun Yu possess the following universal Legendary Warrior abilities:
Unparalleled: Increases Critical Hit Rate and Critical Damage, while granting a chance to ignore hit stagger effects.
Thousand-Mile Journey: Increases movement speed, reduces siege damage taken, lowers equipment durability consumption, and expands inventory capacity.
Life Without Limit: Increases the initial Yang Life limit and removes restrictions on the number of Yang Life Pills that can be consumed.
Divine Protection Revival: Reduces recovery time when the Legendary Warrior is incapacitated and allows them to be summoned via Token after treatment is completed.
Devotion: Loyalty will never decrease. Allows standby Warriors to be summoned at any time using Tokens, while also increasing damage dealt to Elite enemies and reducing damage received from them.
II. New Cosmetic Appearances
1. Frostmoon (Armor Set)
A brand-new heavily armored knight-themed appearance. Designed with silver-white plated armor, both the character and mount receive matching armored visuals. The overall design conveys a sense of authority and battlefield presence while maintaining a distinctive silhouette.
2. Oathbound Lance (Weapon Appearance)
A new appearance for the Poleaxe Blade weapon category. Particularly imposing when using charge-based combat techniques, the design draws inspiration from traditional cavalry lances. Its elongated shaft and razor-sharp spearhead embody the unstoppable momentum of a heavy cavalry charge.
We will continue sharing additional gameplay features, system updates, and upcoming content through future entries in the S2 Preview series. Stay tuned for more information.
[S2 Preview #6] Myth of Empires: Throne Air Fortress Balance Adjustments and Increased Copper Coin Income
In addition to the mount enhancements previously introduced, the development team will also implement a number of adjustments and optimizations in Season 2 related to open-world Guild warfare, resource economy, and siege gameplay.
This S2 Preview focuses on three key areas: battlefield combat, resource acquisition, and siege warfare improvements.
I. Air Fortress and Desert Ship Adjustments
In Season 2, Air Fortresses in the Zhongzhou and Dongzhou maps will receive overall balance adjustments, while Air Fortresses in the XiZhou map will remain unchanged:
Reduced flight altitude
Reduced structure durability
Reduced number of deployable Heavy Ballista
After these adjustments, Air Fortresses will continue to retain strategic value, but their ability to dominate from high altitude will be reduced, creating more opportunities for ground force advances and diversified tactical coordination.
At the same time, an issue affecting the damage reduction effect of the Desert Ship will be fixed. After the fix, its effect will be the same as that of the Air Fortress.
II. Copper Coin Drops Optimization
Several adjustments have been made to the core open-world economic cycle in Season 2:
Increased amount of Copper Coins dropped by defeated NPCs
Increased amount of Copper Coins obtained through Boundary Marker Resouce Taxation
As a result, both daily combat activities and territory management will provide more stable Copper Coin income.
III. Increased Stack Limits for Basic Materials
Resource management has also been optimized through adjustments to material stacking rules:
Stack limits for more than 70 basic materials have been increased to 500
The increased stack limits will further improve resource storage and circulation efficiency, making daily gathering, logistics transportation, and marketplace trading more convenient.
IV. Siege and Combat Structure Adjustments
The combat value structure in siege warfare has also been adjusted:
Reduced the damage multiplier of melee weapons against siege Siege Weapon
After this adjustment, Siege Weapon will play a more prominent role in large-scale battles, and combat will place greater emphasis on positional advances and siege weapon engagements.
We will continue to share more seasonal gameplay and system adjustment information through future entries in the S2 Preview series.
[S2 Preview #5] Myth of Empires: Throne Adds New Horse Skills and Increases Mount Health Scaling
As Season 2 development continues, we are constantly refining the overall mounted combat experience across the open world.
In the current version, mounts such as Horses, Elephants, and Rhinos play vital roles in transportation, exploration, and combat support, while also participating heavily in Guild conflicts and large-scale battles. As seasons progress and warfare intensifies, the survivability and durability of mounts on the battlefield have become increasingly important factors that can influence the outcome of engagements.
In this S2 Preview, we are introducing major updates to the mount system: new Horse skills and traits, along with increased Health scaling for multiple mount types to improve their survivability in mounted combat and challenging environments.
https://t.co/kCr93qhsvB
I. New Horse Skills
In Season 2, Horses will gain several new skills and traits designed to provide stronger survivability and mobility across different combat scenarios.
1. Hunter's Bane (Red Talent)
Horses will become immune to bonus damage granted by Hunter talent while also receiving an increase to their base maximum Health.
This allows them to better withstand focused attacks and targeted anti-cavalry strategies.
2. Ironbone Stride(Golden Trait)
Significantly increases the Horse's natural Health regeneration rate and maximum Health while also increasing its safe fall height.
This provides greater survivability when traversing difficult terrain, fighting in mountainous regions, and contesting elevated positions.
3. Rider’s Bulwark (Enhanced Mating Skill)
Horses will gain additional damage reduction against attacks from players, significantly improving cavalry survivability during large-scale mounted engagements.
As a tradeoff for balance, however, they will take increased damage from siege weapons.
II. Increased Mount Health Scaling
In addition to the new Horse skills, Season 2 will increase the Health scaling of several mount types to improve their survivability in open-world combat.
l Horse Base Health: Increased to 500% (300% in Season 1)
l Elephant Base Health: Increased to 500% (300% in Season 1)
l Rhino Base Health: Increased to 600% (400% in Season 1)
Several Beast Lords will also receive Health improvements:
l Crocodile King Health: Increased to 300% (200% in Season 1)
l Grizzly King Health: Increased to 200% (Base value in Season 1)
*Note: The content above is still under development and testing. Final values and effects are subject to change and will be based on the official release version.*
The addition of new Horse skills and Health adjustments represents only one part of the broader mount system improvements planned for Season 2. Going forward, we will continue monitoring mount performance across open-world gameplay, creature breeding, Guild warfare, and resource transportation, while making further adjustments based on player feedback.
Future entries in the S2 Preview series will continue to reveal more upcoming Season 2 content. Stay tuned for additional details.
[S2 Preview #4] Myth of Empires: Throne Introduces New “Season Reward Catch-Up” System
As development for Season 2 continues to progress, we remain committed to improving the progression experience for different types of players.
Throughout previous seasons, we have received feedback from many players who joined later or temporarily stepped away from the game due to real-life commitments. Upon returning, they often found themselves significantly behind the most active players in terms of progression. This was especially noticeable for certain seasonal rewards and Legendary Warrior Fragments, where missed opportunities could be difficult to recover, creating additional catch-up pressure when entering a new season.
To address this issue, Season 2 plans to introduce a new Season Reward Catch-Up system, providing late-joining and returning players with a reasonable path to recover missed progression rewards.
It is important to note that this system is not intended to eliminate the advantages earned by highly active players through consistent participation. Instead, its purpose is to provide players who missed previous content with a smoother transition back into the current seasonal ecosystem.
I. Access & Interface
After the launch of Season 2, players will find a new Season Reward Catch-Up option within the Season interface.
Upon entering the feature, a dedicated panel will display the player's current catch-up progress based on their historical seasonal data.
II. Catch-Up Stages & Rewards
The Season Reward Catch-Up system consists of five stages.
Players can gradually complete each stage and claim corresponding amounts of Legendary Warrior Fragment Selection Chests, depending on how many rewards they obtained during previous seasons.“
Catch-up rewards for each stage are as follows:
l Stage 1: 40 Fragments
l Stage 2: 40 Fragments
l Stage 3: 40 Fragments
l Stage 4: 60 Fragments
l Stage 5: 45 Fragments
Important Notes
l Season 1 allows players to obtain a maximum total of 225 Legendary Warrior Fragments through all available sources.The maximum catch-up amount available through this system is also capped at 225 Fragments.
l Any fragments previously obtained in past seasons will automatically count toward progress and cannot be claimed again.
For example, if a player earned 100 Legendary Warrior Fragments during Season 1, they will still be eligible to obtain up to 125 additional Fragments through the catch-up system in Season. In this case, when accessing the interface, the first two stages will automatically be marked as completed, and catch-up progress will begin from Stage 3.
III. Catch-Up Costs
To maintain the overall seasonal progression balance, the Season Reward Catch-Up system will require resources to unlock rewards:
l Stages 1–3 require the corresponding amount of Copper Coins.
l Stages 4–5 require the corresponding amount of Gold Tokens.
IV. Availability Restrictions
Please note that the Season Reward Catch-Up system only applies to the contents of the completed past seasons. Content and rewards from the currently active season cannot be obtained through this system while that season is still ongoing.
We hope this feature will help preserve a healthy seasonal ecosystem while also providing more opportunities for returning players to rejoin the battlefield and continue their journey in Myth of Empires: Throne.
(Note: The content above is still under development and testing. Specific rules, costs, and reward values are subject to change and will be finalized in the official release version.)
We will continue sharing additional Season 2 information through future S2 Preview updates, including gameplay adjustments, new systems, and upcoming development plans. Stay tuned for more details.
[S2 Preview #3] Myth of Empires: Throne Plans to Introduce PvE Servers and Latin America Servers
As development for Season 2 continues to progress, we have received increasing discussion and feedback from players regarding “Seasonal PvE Mode.”
For some players, the appeal of the seasonal system lies not only in large-scale Guild warfare and strategic conflict, but also in resource management, creature breeding, base building, and the immersive sense of long-term progression. To allow more players to participate in seasonal gameplay in their preferred way, Myth of Empires: Throne plans to officially introduce PvE servers in Season 2.
However, it is also important to clarify that the core of Myth of Empires: Throne’s seasonal gameplay will remain centered around large-scale Guild conflict within an open-world warfare ecosystem. PvP servers will continue to serve as the primary direction of the seasonal system, while PvE servers will exist as an additional alternative option.
As a result, PvE servers will not function as a completely isolated “casual-only mode.” Instead, they will feature a series of differentiated rules and progression restrictions designed to preserve overall balance between PvP and PvE ecosystems while still supporting PvE-oriented gameplay.
I. PvE Server Rules Overview
To maintain seasonal ecosystem balance, PvE servers will feature several adjusted rules.
Cross-Server Restrictions
A “one-way ticket” system will be implemented. Players may only perform one cross-server transfer per season, regardless of whether they transfer in or out.
Seasonal Core Gameplay Restrictions
Unable to participate in Prefecture Battles
Unable to participate in Fortress Battles
PvE servers will not generate Violet Dawn Shells
Marketplace Adjustments
Copper Coin Marketplace: Item listings will be disabled
Mount Breeding Adjustments
Mount breeding quality will be reduced by 25% compared to PvP servers
Resource Output Adjustments
Resource gathering output will be reduced by 30% compared to PvP servers
Copper Coin Acquisition Limits
Daily Copper Coin acquisition will have a cap of 500,000 Copper Coins
Death Drop Rules
PvE servers will use a “full item drop on death” system
(Note: Specific rules and numerical values remain subject to change in the final release version.)
II. Latin America Server Deployment Plans
In addition to PvE servers, Season 2 also plans to introduce dedicated Latin America servers to provide players in the region with lower latency and a more stable gameplay environment.
Since the launch of Season 1, the community team has received significant feedback and suggestions from South American players. Special thanks were given to multiple player Guilds, including Imperium, for continuously participating in discussions and providing feedback regarding server experience, seasonal balance, and regional deployment plans.
Ongoing feedback from the South American player community has further reinforced the team’s direction regarding regional server deployment. The developers stated they will continue monitoring player experience needs across different global regions while further optimizing server infrastructure and the seasonal ecosystem.
Additional Season 2 gameplay features, system adjustments, and future development plans will be revealed in upcoming previews.
We will continue sharing more upcoming Season 2 information through future “S2 Preview” updates. Stay tuned for more details.
Join our official Discord server to get the latest season news, event rewards, and future update information first:
https://t.co/7DiDGV8BUr
The Myth of Empires: Throne Talent Alliance has officially launched! Create videos or livestream content to earn generous Gold Token and skin rewards. Join our Discord channel to learn more!
Myth of Empires: Throne Officially Launches on Epic Games Store
The free-to-play seasonal multiplayer sandbox war game Myth of Empires: Throne is now officially available on the Epic Games Store.
Season 1, “Throne Awakening,” has now been live for over a month. With the launch of the Epic Games Store version, more players can now join the ongoing seasonal war for free through the Epic platform and enter the evolving large-scale conflict alongside players from around the world.
Cross-Platform Seasonal Servers
Myth of Empires: Throne currently supports:
Steam
https://t.co/O475GpYjcB
Epic Games Store
https://t.co/k5RLxZfqDw
Official Launcher
https://t.co/chRgJCpMZd
All three platforms share unified cross-platform seasonal servers.
Players across different platforms can build Guilds together, participate in large-scale battles, compete for resources, and cooperate or fight against one another within the same seasonal world.
Ongoing Seasonal Development Roadmap
Alongside the current Season 1 content, development of future seasonal updates is continuing in parallel.
At present, Season 2 preview content has already entered its ongoing reveal phase. Additional “S2 Preview” updates will continue to introduce new gameplay systems, balance adjustments, and future optimization plans planned for the next season.
The development team is also continuing to expand large-scale battlefield systems and seasonal gameplay mechanics, with the goal of further deepening the game’s Guild warfare ecosystem through continuous seasonal updates.
Join the Official Community
Join the official community channels to receive the latest season news, event rewards, and future update information:
Discord: https://t.co/7DiDGV844T
X: https://t.co/uPRxjXPZvZ
YouTube: https://t.co/pLLttS3YZH
Reddit: https://t.co/xZrDG30sxV
The Myth of Empires: Throne Talent Alliance has officially launched! Create videos or livestream content to earn generous Gold Token and skin rewards. Join our Discord channel to learn more!
The fires of Season 1 are still burning.
And perhaps, a new power is about to rise.