Making a game is art. It’s like an extension of you. I really think it’s one of the most vulnerable things a person can do. You tear off a piece of yourself, hold it up to the world and say, “Here’s what I love, and I hope you love it too”.
Takes balls. Keep it up, indies! ❤️
@hermanbjorheim Oh interesting- thanks for the great feedback. 🚀
We'll have to investigate store rules about editing screenshots, especially as the game is available worldwide in 14 languages.
We are ecstatic to announce that we are now live on the Google Play Store:
https://t.co/IQ0PewvXa1
Still waiting for App Store approval from Apple. Both were submitted last Wednesday, so hoping we see that in the coming days.
#indiedev#indiegame#gamedev#indiemobilegame #mobilegames #mobilegaming #mobilegamer #phonegames #gaming #gamingcommunity #tothemoon #thefloorisrising
@DmitryBBLV It’s hard to gauge what the default should be for everyone’s first play. My instinct is natural (let air out of the left side to move right). Need more data.
@DmitryBBLV The hardest part seems to be getting the user to select the right venting mechanism: natural or inverse. It’s surfaced in the initial onboarding, as well as in the “training grounds”, and of course available in settings but a user who doesn’t read will miss it entirely.
@DmitryBBLV Thank you! We’ve been building apps for a long time but this is our first game. We released about half a dozen betas before we got here. Heavily refining gameplay. Would some feedback if you’ve the time!