PlayOrbs is a skill based onchain arena game built on Solana + ICP.
Players enter into rounds and compete in a deterministic physics simulation to win SOL.
The game runs off chain while ICP generates the Merkle seed that guarantees fairness and Solana handles settlement.
why two chains?
solana settles fast and cheap, which we need for rounds and payouts.
icp runs canisters that can hold the seed material and reveal it on a schedule, which solana cannot.
each chain doing the part it actually does best.
skill on a chain is rare.
most onchain games are bets on chance or bets on time. almost none of them check, on-chain, that you actually played well.
that gap is the whole reason playorbs exists.
if you want to know how playorbs decides who wins, you can read the code.
engine, sdk, canisters, cli. public. open.
most web3 games would rather you didn't look.
rewards in playorbs are not paid by minting more porb.
they come from real fees, real entries, real liquidity.
no emissions trick. no 'sustainability' that needs a higher token price tomorrow.
Tournament week starts in 20 minutes.
7 days. One leaderboard. 2 SOL pool.
1st: 1 SOL
2nd: 0.5 SOL
3rd: 0.25 SOL
Random player: 0.25 SOL
Climb the board. Hit ball. Take coin.
Daily streak is the simplest edge on the board.
Most players grind hard for a week then disappear. The ones who quietly settle one round a day pull ahead by week three.
Open the app. Play one round. Done.
Tournament Week is back.
May 31 to Jun 6. 2 SOL pool. One leaderboard.
1st: 1 SOL
2nd: 0.5 SOL
3rd: 0.25 SOL
Random participant: 0.25 SOL
7 days. Bring it.
Tournament Week is back.
May 31 to Jun 6. 2 SOL pool. One leaderboard.
1st: 1 SOL
2nd: 0.5 SOL
3rd: 0.25 SOL
Random participant: 0.25 SOL
7 days. Bring it.
every playorbs round is deterministic.
same seed + same inputs + same config = same outcome. always.
you can replay any round and verify the result yourself. trust isn't a feature, it's the architecture.
Tournament Week is back.
May 31 to Jun 6. 2 SOL pool. One leaderboard.
1st: 1 SOL
2nd: 0.5 SOL
3rd: 0.25 SOL
Random participant: 0.25 SOL
7 days. Bring it.
4 public repos. engine, sdk, canisters, cli.
deterministic physics, replay verification, on-chain settlement, all out in the open.
most "web3 games" ship a landing page. we ship the engine.
Tournament Week is back.
May 31 to Jun 6. 2 SOL pool. One leaderboard.
1st: 1 SOL
2nd: 0.5 SOL
3rd: 0.25 SOL
Random participant: 0.25 SOL
7 days. Bring it.
Most onchain games subsidize rewards with token inflation. That ends the moment the chart bleeds.
PlayOrbs flips it. The prize pool is funded by round fees, not minted out of thin air.
The more people compete, the larger it grows. Skill decides who takes from it. The pool refills itself.
Tournament Week is back.
May 31 to Jun 6. 2 SOL pool. One leaderboard.
1st: 1 SOL
2nd: 0.5 SOL
3rd: 0.25 SOL
Random participant: 0.25 SOL
7 days. Bring it.
porb: 100M cap. 0% premine. 0 to insiders.
every porb that ever exists will be earned by someone playing a round.
if the game dies, no one walks away with a bag. the token only exists if the loop works.
Tournament Week is back.
May 31 to Jun 6. 2 SOL pool. One leaderboard.
1st: 1 SOL
2nd: 0.5 SOL
3rd: 0.25 SOL
Random participant: 0.25 SOL
7 days. Bring it.
hit ball. take coin.
no random drops. no vrf-roulette. you aim, you shoot, the engine runs the same way every time.
if you win, it's because you played better.
Tournament Week is back.
May 31 to Jun 6. 2 SOL pool. One leaderboard.
1st: 1 SOL
2nd: 0.5 SOL
3rd: 0.25 SOL
Random participant: 0.25 SOL
7 days. Bring it.