Introducing Rival Grid.
A competitive tactical shooter where the arena is packed, the loadouts are yours, and the stakes are optional.
Two tickets. One grid.
Free Play — no entry, no wallet.
Prize Pools — USDC entry. Compete for the payout.
Wagering is a choice.
$SOL $USDC
No mystery math. No “we’ll see what you get.”
On Rival Grid, you see the entry before you lock. You see the payout before you peek.
Exact number in. Clear number out. Paid in $USDC.
Know the pool. Then take it. $SOL
She doesn’t chase the fight. She waits until you walk into it.
Quiet coat. Loaded shotgun. Already holding the angle you think is empty.
By the time you peek the prize pool, she’s been watching.
Rival Grid. Don’t take the long route.
$USDC $SOL
Some players wait for a duel. Some walk in and book it.
No warmup. No respect. Just a stare that says your $USDC is about to change hands.
Step up or get stepped on.
$USDC $SOL
You don’t get to blame the grid if you skipped the range.
Free-to-play training
Warm up. Learn the guns. Then step into the prize pool like you belong there.
Train first or get farmed. Your call.
$USDC $SOL
You can drip out the whole locker room. Still doesn’t aim for you.
On Rival Grid, skins are skins. That’s it.
No stronger guns. No paid loadouts. No shortcut to the prize.
Looks don’t win fights. Mechanics do.
No pay-to-win.
$USDC $SOL
The arena goes quiet when it’s 1v1.
No squad. No one to blame when you drop.
Just two players, one prize pool.
Lets see who folds first.
1v1 Duel coming to Rival Grid.
Lock in. Winner walks with the $USDC $SOL