RobinTales: A living 3D Web3 MMO on Robinhood Chain, where every mission becomes part of a wider player-driven economy.
βοΈ Enter the frontier, raid hostile villages, explore new regions, defeat enemies, gather resources, complete quests, level up, and trade what you earn. Progress is not locked inside a closed inventory, players create value through their time, skills, discoveries, and decisions.
π‘οΈ The economy follows a gameplay-first loop inspired by Kintara: players adventure together, earn through gameplay, and buy or sell within an evolving MMO marketplace.
https://t.co/nQqqrvNSjp
πͺΆ Robinhood Chain provides the settlement layer behind this world, connecting player progression, ownership, trading, and the wider in-game economy.
π¦ββ¬ Game Community : https://t.co/kum69kqkq0
π² Living MMO : https://t.co/zJsXrZh2U9
Kill enemies, collect the loot, and sell your rewards on the market. βοΈπ°
After integration goes live, your earnings can be swapped back into $RBLS, the native token of RobinTales.
Only CA.
0x2dc236711de17fb914069e4b947f61be923c7a1c
@RobinhoodCrypto@vladtenev π
Fight. Loot. Trade. Recycle value back into the world.
https://t.co/zJsXrZh2U9
Kill enemies, collect the loot, and sell your rewards on the market. βοΈπ°
After integration goes live, your earnings can be swapped back into $RBLS, the native token of RobinTales.
Only CA.
0x2dc236711de17fb914069e4b947f61be923c7a1c
@RobinhoodCrypto@vladtenev π
Fight. Loot. Trade. Recycle value back into the world.
https://t.co/zJsXrZh2U9
The Robintales stands on the shoulders of World of ClaudeCraft β a free, open-source browser MMO by @levystreet . Full deterministic sim, procedural Three.js, real netcode, given away to fork. We turned the greenwood into Sherwood. πΉ Open source = Merry Men energy. https://t.co/rlvdJVpx8G
Work in progress: buildings you can walk up to and step inside. This is Copper Dig in Eastbrook Vale, two floors, with a hall and a chest waiting in the corner. Early and unfinished, but the door already opens. We are building it in the open.
Kill enemies, collect the loot, and sell your rewards on the market. βοΈπ°
After integration goes live, your earnings can be swapped back into $RBLS, the native token of RobinTales.
Only CA.
0x2dc236711de17fb914069e4b947f61be923c7a1c
@RobinhoodCrypto@vladtenev π
Fight. Loot. Trade. Recycle value back into the world.
https://t.co/zJsXrZh2U9
Flywheel economy will start after restrictions deactivated.
πΉ The $RBLS Flywheel β every trade in Sherwood feeds the burn.
The Robintales isn't a chart with a game bolted on. The game is the engine:
1οΈβ£ Players trade β gear, loot, mats flow through the in-game market every day.
2οΈβ£ The market takes a cut β a small fee on every trade fills the treasury (in ETH).
3οΈβ£ Treasury buys back $RBLS β real in-game revenue, straight into the open market.
4οΈβ£ Bought-back tokens are BURNED π₯ β supply drops, forever.
5οΈβ£ Scarcity + a game worth playing β more outlaws β more trade β back to 1οΈβ£.
The loop tightens itself: more players β more trades β bigger buybacks β more burned β fewer $RBLS left. We rob the trade and give it back to the holders. π²
The Sheriff hoards. We burn. π₯
Vlad, weβre building the first MMO on Robinhood Chain. βοΈπ²
A living world where players explore, fight, earn, trade, and shape the economy together.
https://t.co/3ZaVqmdbD0
I think the real fun begins when the 20M max-wallet restriction ends. π
Then the gates open, the market moves freely, and $RBLS enters its next chapter. βοΈ
Quick RobinTales update π²βοΈ
Dev sold a small portion to shake out early snipers and bundled wallets. Trading fees are now flowing, and the current plan is to direct part of them toward $RBLS buybacks while continuing development.
0x2dc236711de17fb914069e4b947f61be923c7a1c
Game updates:
βοΈ Combat Mode is live
πΊ New enemy zones and wolf quests
π NPC trader with food, potions, and item buyback
π Loot, equipment, inventory, and progression systems
π Multiplayer exploration across Sherwood Vale
Less noise. More building. The tale continues.
π° https://t.co/kdPXlQtxT7
Combat in RobinTales is built around risk, timing, and progression.
βοΈ Face roaming enemies, defend trade routes, raid hostile villages, clear dangerous regions, and challenge stronger bosses with your party. Every battle can drop resources, equipment, and rewards that flow back into the wider player economy. $RBLS
0x2dc236711de17fb914069e4b947f61be923c7a1c
Choose your gear, master your abilities, and adapt to every encounter.
π° Fight for the loot. Survive the frontier. Write your tale.
https://t.co/zJsXrZh2U9
Buy, sell, and build your own path through RobinTales.
π° Collect resources, rare drops, and equipment from missions, then trade them through a player-driven marketplace. Every item carries value, use it to upgrade your character, sell it for $RBLS, or reinvest it into your next adventure.
Loot the world. Trade the value. Grow the economy.
https://t.co/zJsXrZh2U9
βοΈ Step into a living 3D Web3 MMO on Robinhood Chain. Explore the frontier, raid hostile villages, complete missions, collect loot, and trade inside a player-driven economy. Every quest shapes the world. Every adventurer creates a new tale.
RobinTales game token: $RBLS
0x2Dc236711De17Fb914069e4B947F61Be923C7a1c
https://t.co/YiYnOKD179
Enter the forest. Forge your legend.
π¦ββ¬ Game Community : https://t.co/kum69kqkq0
π° Living MMO : https://t.co/zJsXrZh2U9