Getting very close to phase 1 of @PlaySalvation, so I figured it's a good time to announce the road map!
Private group tests will consist of friends, family, & registered testers in the discord.
If you'd like to join testing: https://t.co/WbdLoQ6quT
I've been working on an idea for @PlaySalvation which I'm calling "Energy Capsules". They will have a lot of different capabilities in the future, for now they are essentially explosive barrels.
More @PlaySalvation progress, this is a major one!
Weapon systems, health/damage, physics, and HUD elements! Next progress update will have some cool surprises!
Any true feedback is appreciated!
Magnet script system I'll be using on level design for @Salvation_Dev because sometimes transform position doesn't cut it 😄
- objects can have any amount of magnets
- magnets can be anywhere on the object
- full control of magnet settings
More UI progress for @Salvation_Dev
- Player panel now has default namecard image
- Social menu added with slide animation
- Player panels are interactable
- Customization menu added with slide animation
- Namecards can be equipped & saved
Player Update!
- Added inertia, will be adjusted during testing
- No longer float when jumping into above geometry
- Added faster fall when crouching before hitting above geometry (requires perfect timing)
Working a test map blockout & map traversal aspects for @PlaySalvation .
- lift is customizable: distance, height, speed, etc.
- lift can effect players & items
- ladder doesn't lock you in animation
- 3 types of teleporters
- teleporters effect player & items
If anyone would like to take part in votes like this for @Salvation_Dev then please join the discord! Many more to come, I want feedback through the entirety of development!
https://t.co/AYhZe4bxmZ