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PROTOTYPE IS NOW OPEN FOR PLAYTESTING!
Nexus Logistics:
A 2D top-down pixel-art logistics/strategy game:
- Manage multiple vehicles across the map
- Build supply chains to craft new resources
- Complete location orders to unlock new content
Links below๐#IndieGame#GameDev
@MariuszDabr93 Thanks. I think I understand.
It depends how everything looks together, rather than just the one piece.
I imagine, as I work through the rest of the game, that I will have a greater idea of how things will mix and match together.
The art (and colours) will change over time.
Game Devs,
is it better to stick with a colour palette all the way through a game or open up to new colours as you scale the rest of the game?
#IndieGame#GameDev
I have been scaling Card Designs (UI+Data), so that I can create dynamic item+type and customer combinations.
Sticking to the same colour palette for the moment.
Still a bit of work to do, what do you think so far?
#IndieGame#GameDev
I have updated map node icons to interact better visually, as you play through the map.
Map Nodes will disable and enable as you complete different events.
A simple representation is shown in the GIF below.
#IndieGame#GameDev
A lot of the roguelites I have been playing have been more luck-based, than skill-based.
I feel that you need to start a player strong, rather than progress to unlock fun.
There SHOULD be a balance between strong start build and max super build!
Thoughts? #IndieGame#GameDev
@sensational965 I try to get something continuously releasable, NOT just provide a vertical slice.
I want to be able to start to play the game from day one.
"What is one thing that I can work on today to get the smallest part of my vision working?"
Then refactor, if it starts to look good.
@RefiCHL Yes! (if you really want/afford to)
These help to bookmark where you are in the game and show progress since last time.
I really enjoyed opening up Half Life 2 and seeing a new menu screen, thinking to myself - 'Ah, I remember that'.
A lasting memory as you continue to play.
Added new basic art for cards, with visual information to be added later on.
I have also started to create a new event, allowing me to get proper feedback on the core loop.
From these two events, the game/core loop can start to be built.
#IndieGame#GameDev
Just replaced my placeholder art with some slightly better placeholder art.
Next steps:
- Core Loop
- Get a run implemented
In Order:
- Customers
- Items
- Previous Placeholders
#ScreenshotSaturday
Just replaced my placeholder art with some slightly better placeholder art.
Next steps:
- Core Loop
- Get a run implemented
In Order:
- Customers
- Items
- Previous Placeholders
#ScreenshotSaturday
Just replaced my placeholder art with some slightly better placeholder art.
Next steps:
- Core Loop
- Get a run implemented
In Order:
- Customers
- Items
- Previous Placeholders
#ScreenshotSaturday
Just replaced my placeholder art with some slightly better placeholder art.
Next steps:
- Core Loop
- Get a run implemented
In Order:
- Customers
- Items
- Previous Placeholders
#ScreenshotSaturday
Is this what they meant by speedrunning your vertical slice development?
Just implemented the basic win condition. Next is the actual core loop.
#IndieGame#GameDev
@BlueberryBsmnt Thanks. Yes, I was thinking of a local copy on a Portable Hard Drive.
The other option that I thought of was to keep it on itch, if my game doesn't get deleted straight away. ๐
As you suggest, it isn't that safe, but allows for me to keep at least a couple copies for future.
Do GameDevs archive their work/prototypes?
Basically, what do you do with the prototype when you have finished with it, before moving on to the next one?
Do you keep it alive, or give it a burial?
I was wondering if there is something that I should do now. #IndieGame#GameDev
@Oli4_VH This looks amazing. You can tell there is a lot of work that has been done on the map and the UI.
I feel like the colours are a bit darker, desaturated than I would use, but it probably fits the tone of the game.
Great work!
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