A seamless experience is becoming paramount. Playcent Games makes it convenient for players to hop in and out of the action with CTV gaming, focusing on accessibility.
#gamedev#gaminglife#gaming
For indie game devs that prefer to stay at home, @EGX is offering remote exhibition option for the next month. Attendees will be able to play the games, while developers will be able to troubleshoot any issues remotely.
#gamedev#indiegames#gaminglife
EGX 2021 organisers have introduced remote exhibiting for developers who want to get their games into players' hands but can't make it to London next month
https://t.co/de1jydF1Ge
There’s an enormous pool of potential gamers out there that are unreached, @VentureBeat notes. Personalizing games not only in traditional ways, but through various devices, will lead to reaching out to 300-400 million more potential players.
#gamedev
https://t.co/jI3HwVd4It
Microsoft contributes to a foundation that supports Black and Indigenous students. @GIBiz notes that the company's main goal is to increase the representation of people from marginalized backgrounds in the gaming and tech industries.
#gamedev#gaming#GamingNews
The popularity of hyper-casual games has been on the rise in the last couple of years. It’s the most popular mobile game genre in many western markets. Hyper-casual games account for 49% of game downloads in the US, 41% in the UK, and 9% in South Korea.
#casualgame#GamingNews
Social networks developed inside and outside a game may influence players' retention rates in a big way. Read @gamedevdotcom for details.
#gaming#gamedev#GamingNews
In a new article for @hackernoon our CEO, @s_mishchenko, lists a number of CTV games for the whole family to enjoy – an excellent opportunity to have a great time together.
#GamingNews#gaminglife#gaming
https://t.co/bbNZ4SWt6F
An unexpected TV and gaming mix: a 16-bit old school-style arcade featuring 6 big TV reality stars. Read more about this '90s gaming nostalgia on @adage.
#gaming#GamingNews#RetroGame
ITV's latest element in its ongoing "Drama vs Reality" campaign is a video game in which reality TV stars and actors can fight it out, '90s arcade-game style. https://t.co/lwbwcdT14A
Games have always been the most popular category in the Apple and Google app stores, however you look at it: revenue generated, time spent, number of downloads, number of active apps.
#gaming#gamedev#GamingNews
Each gaming category has a unique flavor, @gamedevdotcom believes. Read their blog for some interesting insights on social deduction and gaming.
#gaming#gamedev#gaming_news
Players get frustrated and annoyed starting a new game more commonly than you’d think. @gamasutra lists the best practices for in-game economies to retain new players at the start.
#gaming#gamedev#gaming_news
Games for CTV: challenge or opportunity? We examined four key streaming platforms to find out why CTV development is worth it. Read about it in a new article by our CEO, @s_mishchenko, for @InfoQ.
#gamedev#gaming#GamingNews
https://t.co/BzzKiN65g3
Although interest in gaming across all regions and platforms is growing, capturing gamers’ attention still may be challenging. @businessofapps gives advice on how to make games available on different platforms via cross-platform development.
#gaming#gamedev#GamingNews
Since COVID-19 hit the world more than a year ago, mobile gaming is being on the rise.
People need the way to be distracted & cheered up in these tough times.
But what would it take for game developers to sustain that interest spike?
https://t.co/mij2pc0F0o
Via @HuaweiMobile
The future of entertainment lies in gaming. Find out why entertainment and innovation within gaming communities will continue to present huge opportunities in a recent article from @theDrum.
#gaming#gamedev#gaming_news
US Millennials do not only play #videogames. Additionally, 76% of them are paying for movie/TV streaming services. @marketingcharts report that 7 in 10 Millennial gamers use streaming platforms to watch #gaming#videocontent and online videos about games.
https://t.co/wWRnpxvM51