We are proud to announce COCOON - An adventure across worlds within worlds, published by @A_i
Coming to PC, Xbox, and Nintendo Switch in 2023.
Wishlist on Steam: https://t.co/1gTWmHRh5z
COCOON turns 3 today! 🪲🎉 Thank you to everyone who explored its worlds within worlds.
Right now, all our energy is going into our second game, please look forward to it! 🤫🔥
I'm going to San Fransisco for #GDC2025! Wednesday at 9:00 I'll be giving a #gameaudio talk about the real-time synthesized music of COCOON 🎶 If you want to chat with me about audio stuff, catch me after the talk.
https://t.co/t1OTv6dewk
@PlayCocoon@Official_GDC
I got a copy of the COCOON vinyl soundtrack! Can't wait to listen at home. Thanks to @zerbamine for the beautiful artwork and @iam8bit for making it real! @PlayCocoon
My first #GDC talk! I'm looking forward to rambling about how I designed and used real-time synthesizers to generate the ambient music in COCOON 😅
https://t.co/t1OTv6dewk
@PlayCocoon
NEW:
Enter a mind-bending, world-hopping masterclass of game design with our all-new COCOON collection:
🔮 Cocoon Collector's Edition
🔮 Cocoon Vinyl Soundtrack
🔮 Cocoon Retail Edition
Preorders are LIVE for the CE & Vinyl Thursday, 5/23 at 9 AM PT, w/ retail to follow 🪲
The challenges of laying worlds upon worlds in puzzle game COCOON
Jeppe Carlsen, Jakob Schmid, and Erwin Kho speak on the various difficulties of making a puzzle game where multiple independent worlds can solve/navigate complex puzzles.
https://t.co/15sMNlDesi
I’ve played _good_ games and I’ve played _great_ games…. But only VERY rarely does a game like @PlayCocoon come around. Now that I’ve completed it, I can’t stop thinking about it. What an amazing trip.
🏆 EASY ALLIES GAME OF THE YEAR
🌟 NOMINEE: Cocoon
"It communicates to the player through superbly crafted visual design that allows you to work out how to interact with your surroundings, even when you can’t find the words to describe it all."
@PlayCocoon@GeometricInt
@DedworthMean@GeometricInt Hint: There is a reason that the pillar only toggles when you shoot from above. You need to make it toggle when you shoot from the right. Use the cannons in the previous room, so you can trace the bullets, and make conclusions about how it works :)
Good luck 💫