@tiggr_ Do video submissions of hackers have any value? Just recorded someone hacking, I used the in game report feature but wasn't sure if I should upload a video of it or send it to someone..
@tiggr_@HILTLER_M@Bloodhunt One thing to potentially look into.. if you queue from the match summary screen it looks like it doesn't abide by the matchmaking queue time logic (been in queue for about 15 minutes)
@tiggr_ Quick question on how the queue times work, if player A has been in queue for 11 mins, and player B has been in queue for 8 mins.. both players similar ranked.. Would both be put into a lobby or does player B need to wait 3 more minutes?
@tiggr_@HILTLER_M@Bloodhunt The queue times have dropped dramatically, definitely no complaints at this time. The skill level of players towards the end of the game seem to line up with what I'm used to as well. So far so good imo
@BandidoGaming@Bloodhunt@PlayStation@ScufGaming Idk why you are getting so offended but anyway, all I was saying was they probably aren't going to prioritize developing support for custom controller settings for awhile, so if you really want to reassign inputs having a Scuf Controller or something similar is an alternative.
@BandidoGaming@Bloodhunt@PlayStation@ScufGaming You're asking for a quality of life change, but the current controller layout doesn't make the game unplayable. There are other things that need to get addressed that do make the game literally or nearly unplayable. Small studio = limited resources to allocate for development.
This dude has killed me twice by just b-lining straight to me when I'm in the most random spots. Am I crazy or is this dude wall-hacking in @Bloodhunt?
The ranked mode in @Bloodhunt needs some refining. It's basically a rush to get as many kills early on as possible and by the 3rd circle you're basically in the top 10 already. Weight kills less or increase the number of players in a lobby might be reasonable changes..