94% of adventure games suck. Here are some field notes on how to make ones that don't. Run by @BrianMcInnis87. See also @OcuIart @RorrirnmirroR @Old_School_3D
4/4 The best games keep to just 1, 2 or a few elements of movement. Steam rises, characters fidget (Machinarium) the sea jostles, lights flicker (Monkey 2) clouds+shadows shimmer (Full Throttle) wooden objects creak along (The Last Door). What you want are paintings with a pulse.
Calligram Studio's sadly departed Twitter for bluer skies, but I've now played Phoenix Springs and my previous tweet wasn't even half right. This isn't just one of the major adventure games of the decade, it's one of the major artistic experiences of my life.
Wrote a lil review:
@GamesCreed1 @CalligramStudio This game is the furthest imaginable thing from emotionally charged. And that's the brilliance of it. It maintains a stony, detached equanimity, avoids cliché and sentimentality and leaves us to puzzle out its story's mysteries and ambiguities.
Only first heard of it like an hour ago, but this may well be a major event in Point-&-Click Land. Looks deeply original and impeccably crafted (and DRAWN, holy hell!). Could easily be wunna the big adventure games of the decade.
In one of the major adventure-game events of the year, Julia Minamata's given us what might be the most impeccable recreation of an E.G.A.-era game I've ever seen. This is an exquisite piece of work.
The Crimson Diamond is now available on Steam! 10% launch discount! It's a cozy mystery adventure game with an old school style. Check it out! https://t.co/F8z0Ggwsyq 🔍
Been adding a bunch of newer releases to my upsettingly complete point-&-click index and God help us we have now passed the FIVE HUNDRED mark! May the next five hundred #AdventureGames be even better!
Oh sweet aunt Mabel PLEASE let them be better!!! https://t.co/DivFx9350U
I am ULTRA-excited about today's release of The Legend of Skye, which I understand Charles Moya created entirely by himself — which is *astounding*. This thing has some of THE most gorgeous and superbly accurate-to-early-90s-LucasArts graphics I've seen probably EVER.
After all this time, the moment has arrived! 🎊🎉
📢The Legend of Skye is now available! 📢
https://t.co/gVOzmhqwHa
https://t.co/Lpg8S6e6hn
https://t.co/vM92tDOMsZ
I greatly appreciate your retweets! 🙌🔄
#pointandclick#pixelart#indiegame#indie#retro#adventuregame
In 2013, Thomas Ryder made one of the top ten adventure games I've ever seen: The Silent Age. Today he and his team are finally releasing their new game Midnight Girl and I'm very, very excited.
Midnight Girl is out on Steam!
This is a big day for us, that we've been anticipating with excitement and fear. Thanks for all your support along the way. We hope you'll enjoy the game!
Play it here (It's 15% off this week): https://t.co/WZuhyTAvmH
#DKgame#PointNClickFriday
23/22 Bonus example: I think Grim Fandango's best, most iconic & memorable locale is easily Rubacava from Year 2, and it's about half the game. But all you're trying to do is get outta there. There's very little story content there that connects with the game's broader narrative.
1/? Short thread on dialogue-/story-heavy adventure games. I'm most of the way through Excavation of Hob's Barrow. As adventure games go, it's one of the best in years. But it's also a perfect example of the dialogue-heavy adv. games that seem to be more common now than ever.
22/22 (Oops, not so short.) My 2 cents are that adv. games are at their best when they're less like a dense, navigable story & more like a sort of big, puzzle-based playground, with a story serving to make the goals clear. Tell the players a story, but don't talk their ears off.