@echo_ln, @alicksindy, @h_mAAm_h, @stargyaru, & @anxious_arsonst making games!
Our current project is "How Do I Say This...", a queer coming-of-age bullet hell.
https://t.co/xdiupvJXHF
Point Point participated in Mini Jam 139: Fae!
Partake in the eras-old fairy tradition in of being a little prankster in Unlucky Penny, a Pac-man-style arcade game where you rob your bear neighbors bare!
#gamedev#indiedev
What's up gamers! New devlog drop for our queer coming-of-age bullet hell!! Today's topic: our bullet spawning system! It's more complicated than it seems on the surface :O
https://t.co/9KwEjxZgeV
#indiedev#IndieGameDev#gamedev#gamedevelopment
Playtesters: Your movement feels floaty
Us: [Adjusts acceleration]
Playtesters: It's still floaty
Us: [Adjusts acceleration]
Playtesters: It's still floaty
Us: Oh the acceleration code was broken
(it's fixed now yipee!)
#indiedev#gamedev
Think outside the box in How Do I Say This..., Point Point's queer coming of age bullet hell! 🧠🏳️🌈
Assets are temp, but I'm proud of my progress learning Unity's animator here👀
- Dylan
#screenshotsaturday#indiedev#madewithunity#games#gamedev
Think outside the box in How Do I Say This..., Point Point's queer coming of age bullet hell! 🧠🏳️🌈
Assets are temp, but I'm proud of my progress learning Unity's animator here👀
- Dylan
#screenshotsaturday#indiedev#madewithunity#games#gamedev
Here are some lovely pictures taken at a recent playtest courtesy of @GDA_Collab! Check out our full feature on their instagram: https://t.co/xbBX5YMg3l
(We're still working on the game! 😳)
In more exciting news, we're bringing on several people onto How Do I Say This... as collaborators! Our hope is that with the extra hands is that we can spread the load and get things done more regularly. Thanks for sticking with us, y'all. <3
Point Point out!
Howdy everyone, in lieu of a devlog today, take a look at an updated bullet hell layout, followed by some changes to the team and how we're handling devlogs moving forward: ^_^
Long story short, we'll be pulling back on weekly devlogs for How Do I Say This... . We both are busy people, and weekly devlogs on top of other work isn't- and as y'all have seen- *wasn't* sustainable.
We'll be shooting for one ever 2-3 weeks, or when progress warrants it!
Probably could've guessed but no devlog today! I uh-
Had a lot of homework and forgot 🥴
We've got a lot of exciting stuff coming down the pipeline, though!
New devlog! We hope y'all's holiday seasons have been great! We're both back to work on design docs and a new dialog system. >:3
Check it out: https://t.co/9KwEjxZgeV
No devlog today either! We've been hard at work on design docs, which are a bit more foundational than flashy, so we'll save talking about them for later.
Happy new year everyone!
New devlog! Meet Quinn, the budding queer protagonist of How Do I Say This... and bullet-hell-roguelike aficionado. :3
You can read the whole post about Quinn here: https://t.co/v3ievg3Lka