@waywardstrategy@mechabellum does a great job of this. No end game - just a lot of complex intermixing and giant units. Also they have introduced a bit of a randomised element to mix up the strategy - which is mirror predictable, but affords choice - and removes a lot of rush and build churn
@waywardstrategy Late game ends stalemates and breaks the grind formula. Sadly gone are the days of 4-5hr battles.
(I can recall logging out in a clan game of Sudden Strike 2 to eat a roast, and come back to find it still grinding out).
Aint nobody got time for that...
Was looking at some sound design stuff and closing old tabs.
https://t.co/yxWX7DqgLp
This stuff is getting so good. Want to have a play with some of our game videos and see what it pushes out.
@GameDevMicah I mean it described itself as the hive mind. But there's something about screaming into the void and the void screaming back - but with the option to like or dislike the response. :P