The demo for Order of the Sinking Star, the *huge* puzzle game we've been working on for a long time, is free this week on Steam...
Playable only during NextFest, it'll be gone after this week, so check it out if you're interested!
https://t.co/z4KE9ENEEc
The SURPRISE is:
https://t.co/pn3jJHINVu
Order of the Sinking Star will have a free demo on Steam, for NextFest, Monday.
Because the game is HUGE, the demo is huge: it's bigger than most entire paid puzzle games, and you get to try it out for free.
🎉Braid, Anniversary Edition launches May 14th!🎉
Returning players have a lot of new content to look forward to:
- 40 New Levels
- New Graphics and Sound
- 15 Hours of Developer Commentary
🔥🔥🔥
#indiegames#BraidAnniversaryEdition
Here's something for your Friday evening enjoyment...
The first episode of the Braid, Anniversary Edition Podcast:
https://t.co/kykuIpUcC0
(YouTube link coming soon)...
We've been working quietly on the Anniversary Edition of Braid for a **while**, but we can now announce that the release date is April 30, 2024. Here are some fun details: [1/n]
Between a nappy change, feeding and playing time... here the new tutorial HOW TO MOVE FORWARD A CYCLE USING LOCATORS
If I made some little editing error please be comprehensive and imagine that I made all this while taking care h24 of a 6 month old baby :P
https://t.co/mYEDq3aNTA
A series of 3 videos about “HOW TO MOVE FORWARD A CYCLE IN PLACE” for beginners!
In this first one we will see how to move it forward using the main control and how to avoid the sliding of the feet!
https://t.co/8l2otlnPuP
#Animation#Walk#Cycle#slidingfeet#Beginner
A bundle by Anton Gerdelan, $9.99 for Anton's OpenGL 4 Tutorials (ePub and MOBI format), Crongdor the Barbarian, Professional Programming Tools for C and C++ https://t.co/v5GlRgkVO6 #indiegames via @itchio
given three points, you can always find a circle passing through them all
1. draw lines from a to b to c
2. draw perpendicular bisectors (dashed)
3. the circle center is their intersection point
4. the circle radius is the distance from the center to any of the three points
How the collision system of The Witness was engineered to completely prevent entire classes of bugs normally found in game engines of its type:
https://t.co/8mtyy6MvlK
(Restored version of my 2018 talk, since the convention lost the audio from the original)