The Universal Science Church of God Inc USCOG on the The NOW Television Network A Hard Heart Won't See God - Part I- Episode 39
https://t.co/oOZc6dHuGD
A 45-year-old just walked out of the gym and said what a lot of people are thinking.
Two cable machines.
One taken by a guy in his 40s actually training.
The other sitting next to a mirror.
He uses the open one.
Kid filming content walks up: “You’re in the way. I’m making a video.”
The 45-year-old tells him to pound sand and take the video home.
“This isn’t Studio A. It’s a gym. People come here to work out.”
That’s not a gym rant. That’s the whole culture in one sentence.
We turned shared spaces into unpaid sets. The camera now outranks the activity. Regular people become extras who are expected to freeze, move, or disappear so someone can get the shot.
If your content only works when other people stop living, film it at home.
The gym isn’t your studio. Neither is the restaurant, the plane, the park, or the sidewalk.
Are you getting a little sick of these types of people?
In the digital era, online #fundraising has become crucial for charitable organizations' sustainability. This LHS 17.3 study applies Systemic Functional Linguistics to analyze fundraising discourse from Hong Kong religious charity websites: https://t.co/95Z1W2EH8V
@hku_education
Correct.
It's time to kick 'Fake-News Gender Dysphoria' (FNGD) into the dustbin of history.
We've been here before, in many different ways:
Children's Crusade: 1212 (see attached tweet)
The 'Glass Delusion': 15th-17th century
Salem: 1590 - 1592
False memory syndrome: 1980s to 1990s
'Gender dysphoria': 2013 to ?
With the invention of FNGD, history is repeating itself.
Had today's 'trans kid' been born 800 years ago, they would have embarked on a suicidal crusade to the Holy Land.
Had today's 'trans kid' been born 400 years ago, they would have thought they were made of glass.
Had today's 'trans kid' been born 300 years ago, they would have thought they were being possessed by the Devil.
Had today's 'trans kid' been born 50 years ago, they would have been encouraged to 'recover' memories of being sexually abused.
The underlying psychological and sociological mechanisms to all of these events and situations are the same as is happening now.
We are making exactly the same stupid mistakes all over again.
It's time to wake up, people.
'Gender dysphoria' is not real.
It never was.
👾 10 things you might not know about the legendary arcade classic, SPACE INVADERS (1978):
1️⃣ The Ultimate "Killer App":
When Atari licensed the game for the Atari VCS/2600 in 1980, it completely altered video game history. It became the industry’s first true console "killer app," quadrupling the sales of the Atari 2600 overnight and converting home consoles from a passing fad into a permanent staple of living rooms.
2️⃣ The Acceleration Was an Accident:
The iconic mechanic where the aliens speed up as you kill them wasn't planned. Designer Tomohiro Nishikado noticed that as fewer alien sprites were left on screen, the arcade hardware's processor could render them faster. Instead of fixing the lag compensation, he kept it because it added incredible tension.
3️⃣ The Cabinet Art Mystery:
The distinct, terrifying monster artwork emblazoned on the American arcade cabinets (licensed by Midway) actually looks absolutely nothing like the pixelated blocky aliens in the game. That's because Midway hired commercial artists to illustrate the cabinets before the final game graphics were fully localized, resulting in a glorious, sci-fi mismatch.
4️⃣ War of the Worlds Inspiration:
Nishikado initially tried to use tanks, airplanes, and human soldiers as the targets. However, Taito management banned shooting human targets to avoid real-world war controversy. Inspired by H.G. Wells’ The War of the Worlds, Star Wars, and sea creatures, he pivoted to the iconic pixelated octopuses, squids, and crabs we know today.
5️⃣ He Built the Hardware From Scratch:
Microcomputers in Japan weren't powerful enough in 1977 to run the complex logic Nishikado wanted. To make the game a reality, he literally had to design his own custom arcade motherboard and craft his own development tools by hand.
6️⃣ The First Heartbeat Audio:
Space Invaders was the first video game to utilize a continuous, dynamic musical loop. The simple, four-note descending bassline mimics a quickening heartbeat, speeding up in tandem with the accidental hardware acceleration to induce psychological panic in players.
7️⃣ The Legend of the Coin Shortage:
A massive urban legend claims that Space Invaders was so popular in Japan that it caused a national shortage of the 100-yen coin, forcing the government to mint more. While it did rake in billions of coins, the shortage was actually a macroeconomic myth—though it perfectly illustrates how deeply the game gripped society.
8️⃣ The Creator Kept Anonymous:
Despite creating a multi-billion dollar empire, Tomohiro Nishikado wasn't credited in the game. Back then, Taito enforced strict anonymity clauses in employee contracts to prevent rival companies from poaching their top talent.
9️⃣ The Birth of the "High Score" Chasing Culture:
Space Invaders pioneered the concept of an ongoing high score saver that dared the next player to beat the previous record. It completely reshaped arcade culture from a casual, passive distraction into an intensely competitive, community-driven sport.
🔟 More Lucrative Than Star Wars:
By 1982, the game had grossed an astonishing $3.8 billion worldwide (well over $13 billion adjusted for inflation). At the time, it net a higher gross return than the entire original Star Wars theatrical film trilogy combined, cementing it as the biggest entertainment powerhouse of its era.
In a recent webinar, we discussed how to create accessible figures in APA Style papers.
Topics:
🔹 legibility,
🔹 color contrast,
🔹 adding labels,
🔹 adding alt text,
🔹 carefully using AI, and more!
🔗 Creating Accessible Figures: https://t.co/bzL3wmqBBw
#GAAD#GAAD2026#a11y
New paper from @KlenermanLab & collaborators combines data modeling & super-resolution imaging to present single-molecule detection methods for studying alpha-synuclein aggregation in postmortem #Parkinsons brain samples
https://t.co/2rdWl6TFFI
Angus: Howard Lutnick, you suck. No, seriously, you really suck. I feel the need to bring this message to you on behalf of the people of Canada who work hard, who play fair, who do their part to build a good society. And they wake up in the morning and they see you on TV insulting our nation and pushing us around and thinking we’re like these scrawny kids who are going to give you our lunch money.
No, it ain’t going to happen. So if that was your strategy, it sucks. It really does. I’m just going to go through a few of the reasons you suck. As a trade negotiator, you suck big time. As a human being, you really suck. And we’re going to talk about that. I know it’s not comfortable talk for you, but we’ve got to go there. And then we’re going to talk about you as a guy who’s supposed to represent the best interests of the American people. On that, you super suck.
.@POTUS IS PUTTING POLICIES IN PLACE TO FORCE NATIONS TO PAY THEIR FAIR SHARE
@Regeneron CEO: "Marks an important step to lower drug prices. We’ve been arguing for more than a decade that other wealthy nations have been getting a free ride and American innovation."