Here's some early sound simulation! All the reverb you hear, especially that little clap back in the video is simulated! The reverb and echoes are entirely dependent on your surroundings, so you'll never hear the same sounds twice! Quite Performant too!
#gamedev
Made a new switch part that lets you turn on and off specific parts of your electrical system. If you don't think about how you want your wires set up, it could very easily turn into spaghetti (as shown). Super fun to play with. Play-test Soon on my Discord!
#gamedev#Unity3D
Working on room detection for player build structures. this allows for dynamic reflection probes and reverb based on the size of the rooms. Quite performant already, with an option to disable. (audio up!) 🎧
#gamedev#unity3d
@JakeAubrey_ It’s a scavenging game where you hunt down roaming war machines and scrap them for parts to build and upgrade. Still very early development, so no steam page or official name yet.
After lots of trial and error, I feel like I am getting somewhere with the building system. There is still lots of QOL work to be done to polish it up, but its very dynamic and feels quite good so far!
#gamedev
Scrapping the missile carrier. Once the outer layers are peeled away, you can reach the juicy internal components and collect that complex loot.
#gamedev#solodev#unity3d