Official Twitter account of Polymon Project ๐ฎ
A monster-catching game with rhythmic gameplay elements ๐ต
First playtest coming soon ๐๐ฅ
#Godot#indiegame
Performance and visual improvements have been made !
The engine no longer relies on light levels or similar systems.
Everything is now handled through SSIL and SSAO !
Polymon can now work !
They can chop down trees, plant seeds, and transport resources !
#Godot#Voxel#Polymon
Don't do game project on Roblox platform.
You gonna loose all your progress one day, and all you gonna get is waste time + some tears + no income from your work.
Do you're project on a real game engine / framework.
And publish on steam.
Nothing more.
Today I implement the automatic crafting by using Polymon too !
So literraly you gonna can create 100% automatic factory with your #Polymon :D
After that : time to do some #PixelArt because I need more block and item assets :D
#Voxel#Godot#Indiegamedev
Who need a Polymon ranch ? ๐
Adding some way to farm ressources that can't be farmed on the world is a good thing I think !
#Godot#Voxel#indiegame#MinecraftClone
While I'm setting up Ko-Fi for supporters, I'm implementing something really cool that I'll be using, and you guys will definitely use it too! Especially content creators.
Performance and visual improvements have been made !
The engine no longer relies on light levels or similar systems.
Everything is now handled through SSIL and SSAO !
Polymon can now work !
They can chop down trees, plant seeds, and transport resources !
#Godot#Voxel#Polymon