There was a Spanish author and editor, Rafael Llopis, whom I consider one of the very few writers who stood—and still stands—shoulder to shoulder with the English-language authors of the Cthulhu Mythos, despite never having published in English. I like to refer to his body of work as the "Hispanic Cthulhu Mythos." There have been other Spanish-speaking Mythos writers, of course, but Llopis was different.
He also edited one of the most iconic Cthulhu Mythos anthologies ever published in Spanish, a volume that helped establish much of the canon and shaped the understanding of generations of readers already immersed in the niche.
His work El novísimo Algazife, which explores Abdul Alhazred and his ties to Al-Andalus, was originally published by Hiperión before being reissued by another legendary publisher, La Biblioteca del Laberinto, which sadly closed its doors not long ago.
That publishing house also had a unique and remarkable editorial vision. In fact, some of its volumes are exclusive to the Spanish language, collecting works by English-speaking authors that have never appeared together elsewhere. As a result, those editions have even been catalogued in English-language databases despite being entirely in Spanish—and believe me, very few Spanish-language publishers can make that claim.
I tried to get a copy of Llopis's Algazife when I had the chance... but by then it was already too late. I'll see if I can at least track down some of the other books published by La Biblioteca del Laberinto.
This post is simply the result of a moment of reflection on the Spanish-speaking Cthulhu Mythos scene.
@Nosolorol Es que estoy en el mecenazgo a través de una tienda. Cuando quiero ponerme al día visito la sección de "En desarrollo" de vuestra página web, pero la información allí es algo limitada y no sé cada cuánto se actualiza.
Hi Sandy, I hope you’re well. I have appreciated the recent discussions. I do not agree with your framing.
Regarding piracy, DOOM is a complicated example because shareware was the model. DOOM’s first episode was designed to be freely copied, passed around, uploaded, installed, and played. That enormous unpaid audience was not the same thing as piracy. It was part of how DOOM reached the world.
By the mid-90s, DOOM had something like 20 million shareware installs and more than 2 million paid copies sold. Those 20 million people were not “pirates” by default. A huge number of them were playing the free episode exactly as intended.
That doesn’t excuse people pirating the registered game. However, it’s important not to collapse legal shareware distribution, unpaid reach, and actual piracy into one number.
I also don’t think piracy is what “gutted” id - id is still around and still making games. Piracy may have cost money, but it wasn’t the reason Quake was hard or why people eventually went different ways.
So yes: pay developers. Buy the games you love. Support the people who make them.
But history is messier than “pirates killed the companies.” Sometimes the same free distribution that looked like lost sales was also the thing that made the game impossible to ignore.
@DenizCamp Just finished reading them. It felt like the ending of "Return to Monkey Island".A company doesn't own art or culture, we do. Marvel's Ultimate Universe may have ended, but people should feel free to continue those stories in fanfics, fanarts... it's a communal story. Thank you🧡
Cuatro filmotecas europeas, entre ellas @Filmoteca_es, reconstruirán la inacabada adaptación del Quijote de Orson Welles en una restauración con materiales originales dirigida por Esteve Riambau.
Columbo solved it within 15 minutes but doesn't have any evidence. Drebin accidentally prevents a future crime after he hit Cooper with his car. Murphy shows up right as Columbo makes the big reveal and shoots the criminal. All of it is revealed to Cooper in a dream.
@DenizCamp Getting prepared, see you tomorrow! You said you would sign anything we bring with us, right? 👀
(I have a certain book I would love to have signed by the author of The Ultimates).