Battle changes in Dragon Ball Legends 6.31.0, matched to the game's code
ACTIVE NOW (from the official news)
KO Prevention icons - ImmortalIcomController
• New icons show whether a character's KO Prevention effects, like Endurance and Revival, can still activate. This works for both your characters and your opponent's.
• The code tracks, for each character, whether they have one of these effects and whether it was already used. The icon then shows On (ready), Off (used up) or nothing (no effect).
Unique Gauge display - UniqueGauge.Setup / disableOffIcon
• The gauge icon now lights up when an effect that uses the gauge can be activated.
• While unlit, the gauge is easier to read. Each gauge type has its own lit and unlit icon.
Supporter icons - SupportCharaIcon.SetBanIcon
• Supporter icons now show a "can't use" mark when a character's Tags or other attributes change during battle and the Supporter no longer applies.
FOUND IN THE CODE, NOT USED YET (likely for upcoming characters)
Card-draw Unique Gauge - perDrawArts + new "Draw" icon
• A Unique Gauge can now fill up each time an Arts card is drawn. Its icon art is still a blank placeholder.
New ability triggers
• UniqueButtonFilled: an ability activates when a character's Unique Gauge fills up.
• BattleFlowCall: the battle's script can activate an ability at a set moment, for special story battles.
New status - IgnoreDisadvantage_SendDamage
• Ignores element disadvantage when dealing damage (the game already had one for damage taken). It has 3 icon levels.
Other new mechanics
• A defeat action without the usual on-screen banner.
• A new way to pick your next Arts card, in order and skipping discarded cards.
• Settings that appear to lock the Vanish Gauge and change how Ki recovers.
• A voice line when the number of Rising Rush Dragon Balls changes.
• Scripted moments where a partner, a teammate or another form of a character can act.
• Animated card art gets 2 more effect layers.
Datamined. Names are from the code; exact behavior may differ in-game.
#DBLegends
[Update Info]
It's now easier to tell whether the opponent has effects like Endurance or not!
If Endurance, Indestructible, Revive, or similar abilities remain, a yellow icon will be displayed!
Check in-game after the update for more details!
#DBLegends
@Lit4Geeks Yel tho I can see this setup being good
Only issue would be the teams tanking but the extra hp would be really good. Pan is double offense I think so skipping out on USB zenkai buff works too honestly
Honestamente, este es el mejor concepto que he podido pensar para la primera parte del Legends Festival.
— Ultimate Gohan + Orange Piccolo - Succession - Gohan (Beast)
— Vegeta (SSJ4) tag Goku (SSJ4) - Fusion - Gogeta (SSJ4)
@Lit4Geeks Im hoping yel since gt has s17 in their back pocket and he due for a plat/zenkai soon
Wouldn't really make sense to make g4 red in that manner but I wouldn't hate it
As someone that mains GT, I do personally think the team's best setup involves her
Lowering allies sub counts by 2 helps cycle healing, support, and card generation for the team overall. Especially on main
U feel the ki recovery and big moves support, free vanish once too