Years ago I fell hard for Ballerburg. From time to time I'd get nostalgic and go looking for something like it but never found one that scratched the itch.
So... I'm making my own😝 That's how Powder Siege began.
#ballerburg#powdersiege#indiedev
"What should I play?"
A friend has been asking me that for years. Couple hundred games in his library, still nothing to play. I mostly brushed it off.
So I made him an answer machine.
Plain words in — "grim and slow", "cozy for one evening", "like Outward but no multiplayer" — games out. 29,000 of them searched, and every pick tells you why it's there.
Hook up Steam and it stops guessing: it knows what you've played, what you dropped after an hour, and what's been sitting there since the last sale.
He uses it. I use it more. Cozy service from our small studio.
https://t.co/okGzLqL7yn
The Powder Siege demo is live🔥
It's been a wild road getting here and it's not perfect yet.
But it's playable, and you can go break some walls.
Real-time artillery sieges — defend your fortress, bring the enemy's down. Free, in your browser.
Play → https://t.co/fx9Ej7psJV
#gamedev #indiegame #powdersiege
Remember when multiplayer meant one keyboard, two people, and a lot of shouting?
Powder Siege has local hot-seat. Two players, one screen, alternating shots. Same as Ballerburg in '87.
No lobbies. No ping. Just you, your friend,
and whoever ruin enemies keep first.
Demo: July 15.
#gamedev #powdersiege #demo
We opened a Discord for the studio - one home for all our games: Echo of Erinwald, Powder Siege, and LilCi World.
First reason to drop by: the Powder Siege demo goes live July 15. Come in early and you'll be there the moment it does. Bug reports, feature votes, and Belton yelling included.
https://t.co/8zomU8YEXQ
Running final checks and polishing the little pieces before the open demo.
The site is live - you can read up on what's coming: https://t.co/a5y4B3UO7Q
Gunpowder-era siege warfare, in your browser. You'll get to try it yourself soon.
#indiedev#gamedev#powdersiege#demosoon
Working on achievement pop-ups today. Not perfect yet, the toast's a bit cramped and needs some breathing room.
But you can already see them slide in when you unlock one. 🎖️
#indiedev#powdersiege
@WarhorseStudios Bought both! KCD1 is an absolute masterpiece. Still haven't started 2 though, turns out making your own game eats all your gaming time 😅 congrats on 6 million, hugely deserved.
@surf_da_earf ha, 30 years explains it! and damn, 1-5fps vs 100+ is brutal, didn't know Godot4 was that heavy on low-end ARM. makes total sense for handhelds - different world from my 'runs in a phone browser' target. Respect 🤙
@surf_da_earf ha fair! tbh never touched Godot but went all-in on Babylon since my goal is for it to run in a browser on a normal phone, not minimal footprint. 800mb a tab, runs smooth on an iPhone 12 👍 might be missing out tho - what's Godot3+GL2 like to work in?
Boring dev day: building the road up to the castle. Battle maps are auto-generated but not this one. It's the scene players come back to every time they leave a match, edit their fortress, check achievements. So yeah, the road matters.
#gamedev#indiedev
New destruction system, work in progress. Trying to make the rubble feel heavy and satisfying instead of cartoony.
Not done, but every test ends with me knocking the same wall down again 😄
#gamedev#powdersiege
Still can't believe this runs even on a phone. You knock a whole castle to rubble, no install.
Rough in spots, but I'm having way too much fun 🙃
#indiedev#gamedev#powdersiege
THAT WAS FREAKING AMAZING!!!😍
Don't tell anyone, but the trebuchet is our favorite weapon. Yes, it's slow. Yes, it's expensive. Yes, you have to protect it.
But just look at those walls. Three down in one shot. The AoE is unreal.
#indiedev#gamedev#powdersiege