>PC ports for single player games cancelled
>Sony announces digital only releases post 2028
>Accelerates PC emulation of PS5 games days to weeks after the announcement
Lmao
🚨 LE CONSEIL DE L'EUROPE : SHINYHUNTERS PUBLIE L'INTÉGRALITÉ DES 297 GO DE DONNÉES REVENDIQUÉES
Après avoir adressé un « dernier avertissement » exigeant une prise de contact avant le 16 juin, le groupe ShinyHunters a finalement publié l'intégralité des données revendiquées à la suite du piratage confirmé du Conseil de l'Europe.
Selon les revendications du groupe, les données diffusées comprendraient notamment :
👉 Plus de 429 000 fichiers
👉 Plus de 409 000 bulletins de salaire
👉 Plus de 10 000 employés
👉 Plus de 14 000 CV
👉 Plus de 3 700 dossiers RH internes
👉 Des données couvrant la période 2011–2026
👉 Des informations salariales, bancaires, fiscales et administratives
A French engineer who lives quietly in Paris has spent 30 years writing software that the entire internet now runs on without knowing his name.
He wrote the code that streams every YouTube video, every Netflix show, every TikTok clip. He wrote the code that runs the virtual servers underneath AWS, Google Cloud, and Microsoft Azure. He calculated more digits of pi than anyone in history. He has no Twitter. He has no marketing. He just keeps shipping.
His name is Fabrice Bellard.
Here is the story, because almost nobody outside the systems programming world knows what one man has built.
Fabrice was born in 1972 in Grenoble, France. He studied at École Polytechnique, the top French engineering school. He never went to Silicon Valley. He never built a startup empire. He just wrote code.
In 2000 he started a project called FFmpeg, an open-source multimedia framework for encoding, decoding, and streaming video. He was 28. The project did one thing nobody else had done well. It handled every video and audio format that existed, in one library, on every operating system. He led it himself for years.
Today FFmpeg is the invisible engine of the internet. YouTube uses it. Netflix uses it. VLC uses it. Chrome and Firefox use parts of it. Every Android phone, every iPhone, every smart TV, every video editing tool you have ever touched runs FFmpeg somewhere underneath. If you have watched a video on a screen in the last 20 years, Fabrice's code processed it.
He was not done.
In 2003 he started QEMU, a machine emulator and virtualizer. He wrote it solo until version 0.7.1 in 2005. QEMU lets you run any operating system on any other operating system. It became the foundation of modern virtualization. KVM, the Linux kernel hypervisor, runs on top of QEMU. Every major cloud provider, AWS, Google Cloud, Microsoft Azure, IBM Cloud, runs virtual machines on infrastructure built around it. The Quick Emulator is the most cited piece of cloud infrastructure code on Earth.
He kept going.
In 2001 he won the International Obfuscated C Code Contest with a small C compiler that grew into TCC, the Tiny C Compiler. TCC can compile and boot a Linux kernel from source in under 15 seconds. In 2004 he calculated the most digits of pi ever computed at the time, using a personal desktop computer and an algorithm he derived himself called Bellard's formula. In 2011 he wrote a complete PC emulator in pure JavaScript that runs Linux in your browser, a project called JSLinux that engineers still cannot believe is real.
In 2019 he released QuickJS, a small but complete JavaScript engine that fits where V8 cannot. In 2021 he released NNCP, a neural network based lossless data compressor that immediately took the lead on the Large Text Compression Benchmark.
Then he turned his attention to large language models. He built TextSynth Server, a web server with a REST API for running LLMs locally. He released ts_zip and ts_sms, compression utilities that use language models to compress text and short messages at ratios traditional algorithms cannot reach. He released TSAC, a very low bitrate audio compression system. In December 2025 he released Micro QuickJS, a new JavaScript engine for microcontrollers, separate from QuickJS, designed for environments with almost no memory.
Fabrice co-founded a telecom company called Amarisoft in 2012, where he serves as CTO. Amarisoft builds 4G and 5G base station software used by carriers and labs around the world. He has been running it for over a decade while continuing to ship personal projects from his own home page at bellard dot org
He has no Twitter. He has no Instagram. He gives almost no interviews. His personal website is a flat list of projects with no styling, no fonts, no marketing copy. Just titles and links.
A quiet French engineer who never moved to Silicon Valley wrote the code that quietly runs the internet.
He is still shipping.
The real answer is that it’s a space-filling curve, which is the natural consequence of any surface of dimension n growing within a topological space of higher dimension.
This, specifically, occurs because a 2-manifold (the cortex or cabbage sheaves) begins to grow within a 2-sphere (empty “ball”, either skull or outer cabbage sheaf).
The growing manifold then folds in order to efficiently fill the space.
Interestingly, if you measure the fractal dimension of a space-filling curve, the “foldiness” of the manifold approaches the dimension of the higher dimensional “ball”.
So in either the cabbage or the brain, a 2-dimensional manifold grows “into” a structure of fractal dimension that in humans both approached 3 and induced a selection pressure wrt skull size, which was itself eventually upper-bounded by female hip width hitting a functional limit.
With all this context on board, the symmetry appears perfectly natural, and one can generalize the idea to the dynamics of any organic growth within the constraints described above.
Without it, the symmetry appears supernaturally mysterious.
Many things are like this.
i saw this guy’s video on simulating gravity in C++ and that pushed me into learning OpenGL (failure lol).
now he’s back with another one simulating black holes.
he incorporated ray tracing, Einstein’s field equation, Schwarzschild solution to the field equation, space-time, everything.
what an insanely cracked man. @KavanSG
Huge computer science result:
A Tsinghua professor JUST discovered the fastest shortest path algorithm for graphs in 40yrs.
This improves on Turing award winner Tarjan’s O(m + nlogn) with Dijkstra’s, something every Computer Science student learns in college.
A good API doesn’t just return data.
It handles rate-limiting, caching, auth, validation, logging, versioning, and graceful failure.
If you only return JSON then you're not building an API, you're just exposing a database.
A modder in discord has informed me that in two days there will be a map where the campfire spawns in an unreachable tree 😭
chat do i go to the office on saturday to fix this 😭😭😭
I'm so old I wrote that!
That's assuming it's the Windows version, which is the one I worked on. The Win9x game, art, and original code, were done by Maxis/Cinematronics. I ported it to Windows NT, converted the x86 asm to C, made it work on RISC, and so on.
Success has many fathers, and all credit should really go to the original designers... I'm just the fun uncle that brought it to the masses.
👋 Real-time AI hand tracking in #cplusplus and #raylib using Google #MediaPipe (C API build, no Python).
Double-hand detection · Smoothed landmarks · 20–25 ms CPU response.
Compiling MediaPipe for C/C++ wasn't trivial, but it works!
#handtracking#gamedev