Polish indie studio @elevenpuzzles is the creator of great cooperative puzzle games. Their latest project, Parallel Experiment, is their most ambitious title yet. “We never run out of puzzle ideas! There are always new ways to challenge players." https://t.co/znvEFah2yn
Solo developer @8Bit_Bento has spent almost seven years bringing Creo God Simulator to life. What started as a passion project has grown into a full-fledged god game. “I think the biggest lesson I learned was perseverance." https://t.co/xV1N9y9fGD
When @joakim_a posted on LinkedIn that founders shouldn’t take a market salary and added, ‘If you need a high salary now, maybe startup life isn’t right for you.’ he sparked a heated discussion. In this piece, he takes a deeper dive into the topic. https://t.co/D0ijGtInPI
Solo dev @VoidmawGames, has spent three years crafting Katanaut, a fast-paced action-roguelite. His biggest takeaway? “That done is better than perfect. Games are meant to be played, not just endlessly tweaked.” https://t.co/zj8ug5kUi3
🎙️ A deeper look into The Last Three! 🌟Interview on Premortem Games about the game’s development, sacrifices, and how I combined story, visuals & music. Big thanks to @PreMortemGames for the opportunity! 🙏
#TheLastThree
https://t.co/ymobxdUISU
Solo dev @KRUMBGames has been working seven days a week for some time to finish his game Mekkablood: Quarry Assault. “Making video games is difficult, but I didn't think it would be this difficult. I’m happy I did it though.” https://t.co/XZaWmmZiCh
Mirthwood, the debut title from @bad_ridge_games is created by a two-person team, long-time friends Brian Hecox and Daron Otis. “We’ve known each other since kindergarten, but weren’t quite ready to start a studio back then.” https://t.co/zz8xNtDThg
South Korean indie dev @catsocietygames is a three-person studio that has been working on their debut game @_DungeonInn since 2019. “We want people who expect comfort from Dungeon Inn to enjoy it casually, and those expecting strategy to find a challenge.” https://t.co/NKnz0kjRBA
Dungeon Inn interview article has been published on @premortemgames. It was a pleasure to be interviewed and thanks for the lovely content.
We will continue to work hard on our development!
#DungeonInn#Indiegames
https://t.co/cviysFPZaB
@MirthwoodGame , the debut title from @bad_ridge_games is created by a two-person team, long-time friends Brian Hecox and Daron Otis. “We’ve known each other since kindergarten, but weren’t quite ready to start a studio back then.” https://t.co/zz8xNtDlrI
@VPublishing_
While you wait for @Atomic_Picnic by indie dev @BitCakeStudio to download to your PC, read all about its development here: https://t.co/kPnFGA90Oh
Congrats on launching the game @BitCakeStudio -team!
Developing LIMBO as the Co-Founder and CEO of @Playdead taught @DinoPatti invaluable lessons about creating impactful games. "From the moment the game begins, players are immersed in the experience. This proved that less can be more." https://t.co/wlqqL6n3C1
✨The wait is over!
The full episode with Yolanda Mogatusi is out now!
As you chill this weekend, dive into her inspiring journey.
Thank you to everyone who tuned in yesterday, you made it special! 💛
Watch it all here 🎥👇
https://t.co/Nxhs8IcIVO
Developing LIMBO as the Co-Founder and CEO of @Playdead taught @DinoPatti invaluable lessons about creating impactful games. "From the moment the game begins, players are immersed in the experience. This proved that less can be more." https://t.co/wlqqL6n3C1
We talked with PreMortem Games about the team's inspirations and Psychobilly aesthetic in Scaravan 66 🎮
Eric asked some excellent questions,
Check it out!
Canadian indie studio @LithicEnt is developing @scaravan66 , a high-octane car-combat roguelike with a distinct aesthetic. Co-founder & Art Director Andy Woodford: "Rockabilly is such a sorely underused visual style." https://t.co/X6pckKzQFS
Here is a free template/guide for indie developers signing their first deal.
I've seen many awful deals happen because developers didn't understand what some things meant. Hopefully, this helps.
https://t.co/aR41gQZl2J
Dive into the world of creativity and tech with Creative Tech Convos, hosted by @WendiArtIT . She brings her @PreMortemGames profiles to life in animated podcasts featuring inspiring journeys from game professionals.https://t.co/n8nYxHL0eD
Sulfur, by Swedish indie dev @perfectrandom_ , is absolutely wild to look at, featuring a wide variety of crazy monsters rendered in bright, colorful, blocky graphics. Read all about its development here: https://t.co/X3c20yVKtS
While you wait for @Atomic_Picnic by indie dev @BitCakeStudio to download to your PC, read all about its development here: https://t.co/kPnFGA90Oh
Congrats on launching the game @BitCakeStudio -team!