🦕✨ I’m excited to announce the launch of the brand new Prehistoric Domain platform - a unique place where you can explore prehistoric life ! 🦖
Huge thank you to all the collaborators ! @PxlTiger3d@GaelleSeguillon@PaleoGDY David James Armsby @dsmokrys_art and many others !
The Pharaoh. Spinosaurus aegyptiacus - a new private commission. The client requested that it be depicted as a shoreline ambush predator, rather than a more fully aquatic animal - a choice which very much fits with my own personal view of spinosaurus. (1/2)
According to a recent interview, Forgotten Bloodlines: Agate uses no CGI or 3d animation to depict it's creatures.
"Digital Duck has access to a time machine"
To celebrate yesterday’s Mother’s Day, I’m sharing today a piece I completed some days ago for a commission, depicting a calm moment in which an adult Tyrannosaurus tries to sleep while the hatchlings around it make a bit of a mess😅
#paleoart#tyrannosaurus#dinosaurs
Dynamic combat is coming soon with Update 17! ⚔️
Get ready for the next chapter in Prehistoric Kingdom and be sure to grab the game for 25% off until June 7.
🦕Steam: https://t.co/JKUvfg3kvN
📝Patreon: https://t.co/Em5znwBvqw
'The Lost Wild' director Gary Napper shares new details about the game 🦖
"From the outset, our goal has been to create a world where dinosaurs are not framed as monsters, but as believable animals. They exist within the world with their own instincts, behaviors, and drives. This shift in perspective fundamentally changes the player’s role. You are not the dominant force, the hero or the conqueror, you are the outsider, vulnerable and exposed, trying to navigate a food chain where you no longer sit at the top"
"We emphasize tension through vulnerability. The player is not equipped to kill these creatures, although they can find tools to defend themselves. The experience avoids gamified or arcade-like systems that would undermine that tone. There are no exaggerated weak points or predictable attack patterns designed for exploitation. Instead, survival depends on observation, learning, and reaction. When encounters happen, players evade, hide, create distractions, and use the environment to escape"
"The environments in The Lost Wild are dense, claustrophobic, and unforgiving, with abandoned buildings embedded within an overgrown wilderness. This is not a wide-open safari, it’s a place where visibility is limited, paths are unclear, and the landscape itself can disorient you. Through this, we create the feeling of being lost, both physically and psychologically"
"My experience working on 'Alien: Isolation' has inevitably shaped how I approach horror design and is definitely a lens I view this game’s design through ... In 'Alien: Isolation', the creature was terrifying not just because of what it could do, but because of what players imagined it was going to do. The sense of anticipation and fear built in the unknown. That same principle applies here in a lot of ways. By treating dinosaurs as systemic, unpredictable entities rather than scripted events, we create a more dynamic and personal form of horror. The difference here is not just that you can’t fight back, it’s that you feel like you shouldn’t. Maintaining a respect for the dinosaurs as living creatures, while trying to survive in a world with them"
More broadly, I think there’s a growing appetite for experiences that move away from the power fantasy. Horror becomes far more effective when the player feels exposed, when control is limited, and when success is uncertain. The Lost Wild leans into that approach offering an experience where survival is never guaranteed and dominance is never assumed.
"Ultimately, The Lost Wild is about placing players into a world that feels grounded, real, indifferent, and alive, and then asking them to navigate it not as a hero, but as something far more fragile but relatable. 'If I were there, what would I do?'"
Releasing in 2027
The Lost Wild, an indie dinosaur survival game by Annapurna interactive is very much alive and well, and it’s coming next year to PS5! The hype is real for this game.
-Prideosaurs 2026 - Velesoraptor-
Another one thats mainly just an update from last year, I'm still really happy with this one so it didn't need many changes. These colours just work really well for a Velo ^^