@alannel02077048 Its incredibly difficult to slap a percentage number on the game when factoring necessary playtesting. We've ceased offering timelines because they've all since been broken. We will continue to show progress until the game is done.
@alannel02077048 It was an admittedly clunky site with little to really show. We've let its functionality lapse in the meantime but will probably restart it once the game's about to release.
@alannel02077048 We JUST published our newest update, actually - it's been a rough year for all of us, but we're still 100% committed to delivering a finished and fun product
https://t.co/L8rN60coTH
@rardk64 Time's have been a little rough for all of us but we are indeed putting together an update. They can sometimes take a while, and for that we're terribly sorry for the wait, but always grateful for your patience.
@90sRetrollector @wrackune @kinkofer Thanks for reaching out - it's true it's slumped a little as the current state of, well, everything has made some things a little tricky, but we do have a substantial update in the works as we make some big leaps toward release!
@BuckUbel We're developing for the Wii U first and foremost as promised, but after launch we will be working to port to current gen in appropriate ways
@nia_uv @CrossForte However, if the support and documentation is there for Switch to make implementation straightforward, a 2 Switch setup could technically work.
Another update has dropped! It's an exciting look at how we've been able to pack more content into the game as we continue to playtest and balance! Let us know what you think of THE NIGHTLANDS 👻
https://t.co/FR0PM1uWG2
@nia_uv @CrossForte We've concepted a way to split the second screen responsibilities among the TV players for other consoles. In this way, the Wii u will be a unique experience, unfortunately.
@CrossForte It's still coming out! The original campaign was about releasing on the Wii U and we're sticking to that promise, after that though, we will absolutely be porting the game to current gen ;)
@TonyBoySP It definitely does. We always try to keep performance in mind, but we're also keeping one eye toward making the inevitable current gen port as pretty as possible too ;)
@nia_uv Hey there! We actually posted an update last month, and another one JUST NOW! :D
Video updates can be a little time consuming to record and cut together - so in order to deliver more frequently, we've scaled back the style of the updates a little. They're still coming though! :)