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国内ストリーミング累計100億再生達成!
10 Billion Cumulative Streams in Japan Achieved!
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Billboard JAPAN集計にて、国内の楽曲ストリーミング累計が100億再生を突破!🔥
我々の楽曲を沢山お聴きくださり、ありがとうございます🤍
これからも大切な楽曲たちを歌い継いでいきます。🤝
https://t.co/IoT4izHWrY
【“Orion (English Version)” Music Video Premieres Tonight! 🎉】
The official music video for “Orion (English Version),” our collaboration song with Overwatch, released today, premieres on YouTube tonight at 23:00 (JST)! 📺
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■ “Orion (English Version)” Official Music Video
https://t.co/1z6U7kS18U
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#Overwatch
Our collaboration song with Overwatch, “Orion (English Version),” is out now! 🌌
https://t.co/3WxDZItj2a
Featuring cover art depicting Kiriko, Genji, and Hanzo, the vocals were recorded in New York, giving the track a fresh, groove-driven feel. The English lyrics were written by Konnie Aoki.
We hope you enjoy listening to both the original Japanese version and the English version!
#Overwatch
#YOASOBI_Orion
この後24:00、「オリオン」英語版「Orion (English Version)」を配信リリース!
英語ならではのリズミカルな響きのEnglish Versionをお楽しみに✨
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“Orion (English Version)” drops at PM24:00[JST]
Experience a whole new side of the song with the unique rhythm and flow of the English lyrics. We can’t wait for you to hear it. ✨
🎧 https://t.co/3WxDZItj2a
#YOASOBI_Orion
We had the pleasure of speaking with Anime Trending about YOASOBI as a duo that turns novels into music, as well as our latest release, THE BOOK for,, in a new interview.
We hope you'll check it out! ✨
https://t.co/jiCHc6Z81E
【「オリオン」100万再生突破!🎉】
ゲーム『オーバーウォッチ』とのコラボ楽曲「オリオン」のMusic Videoが100万再生を突破しました!🌌
たくさんご覧いただきありがとうございます!✨
作品を通じて、世界中のみなさんから温かいコメントをいただき、素敵な出会いに心から感謝しています。
これからも「オリオン」をたくさん楽しんでいただけたら嬉しいです。
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The music video for “Orion,” our collaboration song with Overwatch, has officially surpassed 1 million views! 🌌
Thank you so much for watching and supporting it! ✨
Through this project, we’ve been incredibly grateful to receive so many warm messages from people all around the world. We’re truly thankful for all the wonderful connections this collaboration has brought us.
We hope you’ll continue to enjoy “Orion”and "Overwatch"! 💙
#YOASOBI_Orion
My time at Riot and on TFT as a Game Designer has come to an end. Just under 10 years, and to be honest I thought it was going to be longer, but sometimes things change.
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I’m so grateful for what I was able to be a small part of, and able to accomplish in the last decade. It’s been a dream career, and I have got to do so much thanks to Riot. Even trying to list it all feels insane what I managed to do in this time. And the crazy 7 years on TFT where I got to design, balance, teach, lead, and more for my job, but then also build a community, stream, cast, go to events…it’s just been amazing. Ending on stuff like the Unlock system and a couple other things…I’m heading out proud.
To everyone I worked with over the years, thank you for letting me be a part of everything we accomplished. I hope I managed to teach you something or bring you joy in some way. I genuinely hope our paths cross again in the future.
To everyone who supported TFT or me over the years, you have no idea what it means to me. I cherish all the moments over the years, and they’ll keep me going. I am so blessed to have been a part of your lives and thank you for letting me bring some fun into your world.
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So…what’s next for me? I’m trying to figure that out.
First off, since I was on sabbatical and am terrible at relaxing/not working, I have been making my own small indie game. I’m about 2 months into development and have already had folks playtesting some early builds. I’d say the game is like 20-30% done, but my goal is to release it as a full game. It’s been fun keeping my skills sharp in a different space, and I hope to share it with you all someday.
Beyond that, I’m keeping my eyes open for other opportunities. I’ve had a few conversations here and there already during my Sabbatical. It’s a brutal industry right now, so I’m taking one day at a time and figuring out what’s next for me, whether it’s working on another studio’s game or even my own thing.
And I’d love to find a space to do some content creation and be able to share my knowledge of game development. But that may take some time to figure out how to do it right.
-------------------------------------------------------Again, thank you for everything these last 10 years. It’s a big change and I’m nervous but hoping it all works out. Until next time, take it easy!
-Mort