So, I (Gabriel, co-creator of PB) am gone from Unity as of today. I probably can't keep using this account, which really saddens me, I love all connections I've made over the years with so many creators. Please stay in touch! You can find me over at @SomeHoopyFrood, see ya!
Weekend goal, done - a full set of new ProBuilder 6 docs and videos, done and ready to help you get learning Unity 6 level design work :)
Yes, the official Unity docs/videos will land eventually ... but I kinda missed doing these. Enjoy!
https://t.co/xLYn8wOdrI
Hi there! Have 30 minutes to spend discussing ProBuilder? I'm looking to get a few expert (and new!) users to chat with about updates and such. Should be real quick, and will help us set some major changes in the right direction.
Thanks much, send a DM or reply here! :)
My co-talk from Unite 2024 is now online! Learn to create better custom tools for Unity, and watch me be awkward. Hey, it's been years since @thekarlhenkel and I used to do this regularly.
https://t.co/pN8vUKgyQ9
Then, to add some more flair, we've added some tentacles and destructible crystals. The tentacles are 100% procedural and use the Unity Splines package with a modified Spline Extrude component.
Just made my side-project free to download!
Really hope this will give more people the confidence to try building more than basic shapes, just like ProBuilder first did.
Check it out here: https://t.co/bImEztKAiM
Polysketch is now FREE! We hope this helps everyone try it out and see how easy it is to build fun, unique 3D worlds, characters, props ... anything you imagine :)
... and if you need inspiration, just check out @ArguablyArt_Ka 's recent amazing work :)
We sometimes come across unique ruins on our adventures, which I usually enter despite the warning signs. Drawn in @polysketchvr and animated in Blender.