You know when a game has a kick and some walls with spikes that there's only one solution (well, at least for the zombies that don't impale themselves pfft).
Some studies on DS2 Deadman (a bit of DS1 too), I also tried to explain how I simplify his features, including for a chibi, furry and genderbend version.
It's been a long time since I last did a study on him, I missed this :')
Dying Light was one of those games I've heard many good things about but never got around to. Checking it out this weekend.
First off, incredible parkour/mantling system. I'm jealous.
Second, the day/night cycle is great. Hid in a building from the stalkers, jumped by a zombie
Судя по тому как здесь все возбудились от идеи male дансера в юбке, вы морально готовы к тому чтобы увидеть восточный танец Мадам из спектакля «служанки» 1992 года вообще без юбок