Just had a new article published with Dr. Ronald Yaros: Completing College Writing Assignments on Mobile Phones: Comparing Students’ Attitudes and Engagement Across Disciplines and Age - Ronald A. Yaros, John Misak, 2020 https://t.co/hn3JXD3ywo
@randaelka @KevinLagrandeur It's an exciting possibility...game interactions and output as writing. How player decisions act as reader responses. So much more.
@ETCLatUVic @KevinLagrandeur One was is that DH can use technology to recreate Renaissance environs, bringing students and others closer to source material.
4/7 #NTRS20 Students pushed back, didn't like using devices for schoolwork, it drained their batteries too fast,and inhibited game play (which is a big and effective element of technology). We wanted tech intervention to fix probs with reading. #RenSA20 @KevinLaGrandeur
6/7# NTRS20 We designed for ourselves (professors) instead of students. Need to consider THEIR entry point. Student feedback paramount in design. Grab interest of students first, then achieve learning outcomes. Can’t teach a class if no one comes. #RenSA20 @KevinLaGrandeur
7/7 We weighed in-game text’s effect on pedagogy and ‘steering’ interpretations, inadvertently imparting critical theory. Old or modern English? Voice or text narration? Future Research: student actions in-game as a form of writing. @KevinLaGrandeur