@CrisSmithMTG@Aspiringspike@cftsoc3 Maybe something like Nissa + Slogurk, splendid rec with enough lands, you get Aftermath Analyst from Nissa's triggers, then you get Otawara from the gy with Slogurk to bounce and recast Nissa so you can get the 2nd Nissa trigger again, but you might not always get AA with Nissa?
@CharlesChillFFB @ShaneIsTheWorst
In a startup Dynasty SF PPR with 2 TE PPR draft, how aggressively should TEs be drafted? What would you approximate the ADP of the top TE options?
@SettledRS I'm curious about the progression of XP per tile you showed in the first video. Are you planning on increasing the unlock cost by 1k every 1m xp forever, past the 5k at 5m shown in the video?
@JagexGrub@ShaneOrNot I think the community wants a redesign. It looks so aesthetically unpleasing for BiS gear everyone will be wearing. Please give us some other optionsπ
The Torva set was a backport, I'd love to go in an redesign it. Needs simplification. Shapes are too dense for OSRS. Feels like something from WoW in comparison to our line-up. I don't think best in slot helms should be basically a spikey bucket helm. Many thoughts.
@OldSchoolRS Nihil shards and dust are both stackable, and 1 nihil shard is ground into only 1 nihil dust. Is this intended? As it is, dust seems like it will be quite rare, and it seems odd to grind 1 stackable shard into 1 stackable dust.
@JagexAsh You are able to be teleported to the tile my character is standing in this image, 2 west of the central tile. Would the line-of-walk requirement only omit the tile NE of my character (surrounded by rocks and a boulder), or does it just make that current tile less likely?
@JagexAsh When you teleport to a location, there is an area that you appear in. What happens if there are obstacles within that rectangle? What is the algorithm to choose - is each accessible tile equally likely or is it biased due to inaccessible tiles within the area?