A few people have asked me when I am showing my trailer at the @HorrorGameAward
Unfortunately I am not this time, due to being unable to meet the deadline. However, we will have something for the Halloween show!
Tune in tonight to see the other great dev's work π€
Sadly I won't make the deadline in a few days for the June @HorrorGameAward Showcaseπ
I didn't announce here but we're expecting a baby so scheduling Dev-time, VA, etc has been hard, meaning creating a fresh new trailer isn't feasible in the timeframe.
I'll try for Screamfest.
Sadly I won't make the deadline in a few days for the June @HorrorGameAward Showcaseπ
I didn't announce here but we're expecting a baby so scheduling Dev-time, VA, etc has been hard, meaning creating a fresh new trailer isn't feasible in the timeframe.
I'll try for Screamfest.
@D_R_I_G I can imagine that. The main models in my game are hand painted & take a long time. But bg props & geo are generally just regular photographed textures at a low resolution. I think SP would enable me to speed those up & free up the hand painting times!
Love your game btw.
@sensational965 After watching lots of documentaries on dark ancient histories, I realised there was a lot of connections to vampire lore that could be expanded on and brought together in a survival horror game!
I also didn't think there were many games inspired by the PS2 era.
Descendant of Night has been added to @IndiForge
https://t.co/SVr9WIY31y
Please check it out, I'm hoping to find new developers for the team and to showcase updates for fans!